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What I meet is a Unity Project with FingerGesture plugin |
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This is the test-case. |
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Do you know circumstances under which this happens? What is the scenario when we can have two different |
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What does this implement/fix? Explain your changes.
As observed by @rayfalling, multiple instances of
ReflectedTypevalues might be created in the cache, leading to crashes during stashing.@rayfalling, could you provide a test-case for this?
Does this close any currently open issues?
#2269
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