Updated to 1.30.0 

What’s news in this update:

  1. Edited UI
    • Changed radio button to dropdown list to save space on Preference area
  2. Improved trap arming logic
    • Any trap arming by the script now will look through a collection of trap list that is saved locally before proceed to the next arming process
    • In the event that user has owned a new weapon/base/charm/cheese, please click on [Clear Trap List] that located beside [Show Preference]
    • By clearing trap list, the next trap arming by script will update the trap list and save into localStorage
  3. View solved KR image
    • Only applicable to this version onward
    • KR image saved on previous version will be deleted as the format isn’t compatible with the latest version
    • Entries in dropdown list are showed in the format of <Date>T<Time>Z<Result><NumOfRetry>
    • The <Time> format is in GMT+0 format.
  4. Save/Apply Event or Location With/Without Reload
    • 2 buttons to save or apply changes on Event or Location
    • Any changes related to Event or Location can be saved/applied without the need to reload the page by clicking Apply button.
    • Apply button – Changes will take effect after current hunt
    • Apply & Reload button – Page is reloaded to make changes take effect immediately
  5. New Algorithm – Fiery Warpath
    • Select which soldier type to hunt on wave 1, 2, 3 with highest or lowest population first
    • Population of Artillery doesn’t include in calculation of highest/lowest population. Therefore, lowest population of wave 3 will be Mage.
    • Select desired cheese and charm setup for respective streak
    • Select what kind of config when there is only one last soldier type left in the population pool
    • Maximum 15 streaks/cheese charm combination can be configured
  6. New Algorithm – Sunken City Custom
    • Allow users to hunt as custom-made as possible
    • Select zones out of 9 zones that you want to Hunt or Jet Through. Zone list as below:
      • Default – Shallow Shoals, Sea Floor, Murky Depths
      • Coral – Coral Reef, Coral Garden, Coral Castle
      • Scale – School of Mice, Mermouse Den, Lost Ruins
      • Barnacle – Rocky Outcrop, Shipwreck, Haunted Shipwreck
      • Treasure – Sand Dollar Sea Bar, Pearl Patch, Sunken Treasure
      • Danger – Feeding Grounds, Carnivore Cove
      • Danger PP – Monster Trench, Lair of the Ancients
      • Oxygen – Oxygen Stream, Deep Oxygen Stream
      • Bonus – Magma Flow
    • Select various combination of cheese and charm for particular zone
      • Cheese – Gouda, SB
      • Charm – No Charm, No SC Related Charm, TT, EAC, GAC/EAC, SAC/EAC, UAC/EAC
    • If current zone was set to Jet Through AND has Water Jet Charm AND either one of the two conditions listed below was met, it will jet through. Otherwise, it will hunt based on the cheese and charm combination as configured.
      • Condition 1 – Distance to next zone is > 480m 
      • Condition 2 – Distance to zone after next zone is >480m AND next zone was configured to Jet Through
    • In other word, it would not jet through the zone that was configured as Hunt.
  7. New Algorithm – Labyrinth
    • Only take effect in Labyrinth, NOT Zokor
    • What this algorithm do:
      • Auto choose intersection doors based on the district type that set to focus
      • If none of the intersection doors match the focus type, user may selects whether to choose others door or not, based on the priorities of shortest hallway and/or fewest clue
      • Auto change bait from GG to Gouda and disarm charm at intersection/exit/entrance if focus type set to “None”
      • Auto arm Mino or Laby base, if have any in inventory
    • What this algorithm NOT do:
      • Auto arm GG
      • Use Shuffle Cube
      • Use Lantern
      • Use Compass Magnet
      • Auto select entrance door
      • Auto select exit
  8. New Algorithm – Burroughs Rift Custom
    • Choose which mist tier to hunt specifically, and it will auto turn on/off mist to remain at that mist tier, exactly same as previous Burroughs Rift algorithm
    • If mist tier Red is chosen, there is an option to choose to toggle canister every X hunt
    • By default it is toggle every hunt, i.e. 19>20>19>20>…>19>20>19>20
    • If set to toggle every 3 hunts, it will be 19>20>20>20>19>20>20>20>19…>19>20>20>20>19
    • Select trap setup combination for hunt-specific mist tier
    • Current trap won’t be changed if current mist tier doesn’t fall into the hunt-specific mist tier
    • Example:
      • Mist tier to hunt: Green
      • Current trap setup remain unchanged at mist tier of None, Yellow, and Red
      • When current mist tier is Green mist tier, trap setup changed accordingly to the configured combination
  9. Bug Fix – All LG Area
    • Fixed a bug where sponge charms in TG were arm then disarm

KR Auto Solver has updated to v1.1.0 too. Two new features added into it:

  • Decode KR remotely instead of locally. In case that remote server did not decode successfully, local decoder will starts to kick in
  • Added greasemonkey update URL

Download Link:

  1. https://greasyfork.org/en/scripts/5705-mousehunt-autobot-enhanced-edition
  2. https://greasyfork.org/en/scripts/13809-mh-auto-kr-solver

p.s.

  • Please report bug and feedback to me. I may not release the fix fast, but I will try my best. Tested on Chrome at https://www.mousehuntgame.com on MH classic UI (i.e. non FreshCoat UI)
  • FW is not fully optimized yet because I need to release the bug fix for All LG Area asap.
  • And no, I didn’t missed out Furoma Rift update because I still cannot access to this area yet. This will be included in next update(release date TBD), probably along with WWRift.