Updated to 1.30.0
What’s news in this update:
- Edited UI
- Changed radio button to dropdown list to save space on Preference area
- Improved trap arming logic
- Any trap arming by the script now will look through a collection of trap list that is saved locally before proceed to the next arming process
- In the event that user has owned a new weapon/base/charm/cheese, please click on [Clear Trap List] that located beside [Show Preference]
- By clearing trap list, the next trap arming by script will update the trap list and save into localStorage
- View solved KR image
- Only applicable to this version onward
- KR image saved on previous version will be deleted as the format isn’t compatible with the latest version
- Entries in dropdown list are showed in the format of <Date>T<Time>Z<Result><NumOfRetry>
- The <Time> format is in GMT+0 format.
- Save/Apply Event or Location With/Without Reload
- 2 buttons to save or apply changes on Event or Location
- Any changes related to Event or Location can be saved/applied without the need to reload the page by clicking Apply button.
- Apply button – Changes will take effect after current hunt
- Apply & Reload button – Page is reloaded to make changes take effect immediately
- New Algorithm – Fiery Warpath
- Select which soldier type to hunt on wave 1, 2, 3 with highest or lowest population first
- Population of Artillery doesn’t include in calculation of highest/lowest population. Therefore, lowest population of wave 3 will be Mage.
- Select desired cheese and charm setup for respective streak
- Select what kind of config when there is only one last soldier type left in the population pool
- Maximum 15 streaks/cheese charm combination can be configured
- New Algorithm – Sunken City Custom
- Allow users to hunt as custom-made as possible
- Select zones out of 9 zones that you want to Hunt or Jet Through. Zone list as below:
- Default – Shallow Shoals, Sea Floor, Murky Depths
- Coral – Coral Reef, Coral Garden, Coral Castle
- Scale – School of Mice, Mermouse Den, Lost Ruins
- Barnacle – Rocky Outcrop, Shipwreck, Haunted Shipwreck
- Treasure – Sand Dollar Sea Bar, Pearl Patch, Sunken Treasure
- Danger – Feeding Grounds, Carnivore Cove
- Danger PP – Monster Trench, Lair of the Ancients
- Oxygen – Oxygen Stream, Deep Oxygen Stream
- Bonus – Magma Flow
- Select various combination of cheese and charm for particular zone
- Cheese – Gouda, SB
- Charm – No Charm, No SC Related Charm, TT, EAC, GAC/EAC, SAC/EAC, UAC/EAC
- If current zone was set to Jet Through AND has Water Jet Charm AND either one of the two conditions listed below was met, it will jet through. Otherwise, it will hunt based on the cheese and charm combination as configured.
- Condition 1 – Distance to next zone is > 480m
- Condition 2 – Distance to zone after next zone is >480m AND next zone was configured to Jet Through
- In other word, it would not jet through the zone that was configured as Hunt.
- New Algorithm – Labyrinth
- Only take effect in Labyrinth, NOT Zokor
- What this algorithm do:
- Auto choose intersection doors based on the district type that set to focus
- If none of the intersection doors match the focus type, user may selects whether to choose others door or not, based on the priorities of shortest hallway and/or fewest clue
- Auto change bait from GG to Gouda and disarm charm at intersection/exit/entrance if focus type set to “None”
- Auto arm Mino or Laby base, if have any in inventory
- What this algorithm NOT do:
- Auto arm GG
- Use Shuffle Cube
- Use Lantern
- Use Compass Magnet
- Auto select entrance door
- Auto select exit
- New Algorithm – Burroughs Rift Custom
- Choose which mist tier to hunt specifically, and it will auto turn on/off mist to remain at that mist tier, exactly same as previous Burroughs Rift algorithm
- If mist tier Red is chosen, there is an option to choose to toggle canister every X hunt
- By default it is toggle every hunt, i.e. 19>20>19>20>…>19>20>19>20
- If set to toggle every 3 hunts, it will be 19>20>20>20>19>20>20>20>19…>19>20>20>20>19
- Select trap setup combination for hunt-specific mist tier
- Current trap won’t be changed if current mist tier doesn’t fall into the hunt-specific mist tier
- Example:
- Mist tier to hunt: Green
- Current trap setup remain unchanged at mist tier of None, Yellow, and Red
- When current mist tier is Green mist tier, trap setup changed accordingly to the configured combination
- Bug Fix – All LG Area
- Fixed a bug where sponge charms in TG were arm then disarm
KR Auto Solver has updated to v1.1.0 too. Two new features added into it:
- Decode KR remotely instead of locally. In case that remote server did not decode successfully, local decoder will starts to kick in
- Added greasemonkey update URL
Download Link:
- https://greasyfork.org/en/scripts/5705-mousehunt-autobot-enhanced-edition
- https://greasyfork.org/en/scripts/13809-mh-auto-kr-solver
p.s.
- Please report bug and feedback to me. I may not release the fix fast, but I will try my best. Tested on Chrome at https://www.mousehuntgame.com on MH classic UI (i.e. non FreshCoat UI)
- FW is not fully optimized yet because I need to release the bug fix for All LG Area asap.
- And no, I didn’t missed out Furoma Rift update because I still cannot access to this area yet. This will be included in next update(release date TBD), probably along with WWRift.
ekard 20:23 on 30/05/2016 Permalink
Hi,
Trying out the labyrinth update, the true/false of opening non-focus door and clues range options cannot seem to be saved. After i reload, they always go back to the default of the first option
LikeLike
CnN 21:17 on 30/05/2016 Permalink
do u mean the clue range option always shows Max Clue < 15? It is just a selection to choose what kind of hallway to choose first when your clue is within the range.
While that True/False option for open non-focus door is my mistake. UI doesnt show correct setting but the saved value did tally with the selected option. I will take note on that.
LikeLike
W.W.L 11:23 on 31/05/2016 Permalink
I’ve not received a KR for a few days, but it seems to have started before this update was released. I usually keep the auto-solve turned off. Could the bot be blocking the KR somehow?
LikeLike
CnN 11:26 on 31/05/2016 Permalink
i have not receive KR for 4 days and it starts before i released the updated version. So nope, im not blocking any KR. I assume MH turn off KR to compensate their server down last few days.
LikeLike
boo 20:50 on 02/06/2016 Permalink
Hi, my KR solver is not working.
I have attached the screenshot from developer’s tools
http://prntscr.com/bbf56a
LikeLike
CnN 21:01 on 02/06/2016 Permalink
can u screenshot more after the last two lines? it is after VM9560:265 and VM9560:360.
And I saw some message from other scripts saying that blocking frame content. do u mind disable it? It is from VM9554, 9556 and 9558. I dont know it the other scripts are blocking something or not but just disable them for a moment so that it wont affect anything on my script.
However, by looking at VM9560:265 and VM9560:360, the KR was successfully decoded as a result of “bjmjt” and going to return the result to MH. So it would be good if i can know any message after those two lines.
LikeLike
boo 21:28 on 03/06/2016 Permalink
Hi,
I’ve removed the scripts but the KR is still not solved
http://prntscr.com/bbv39y
LikeLike
CnN 21:32 on 03/06/2016 Permalink
are your MH camp page http://www.mousehuntgame.com or https://www.mousehuntgame.com? the ‘s’ will makes a difference.
LikeLike
Eric 02:48 on 04/06/2016 Permalink
I don’t yet have the Labyrinth base, and the script continuously tries to check for it which makes it impossible to change cheese or charms without first disabling the script and reloading.
LikeLike
CnN 20:54 on 04/06/2016 Permalink
thanks on your feedback. just FYI, the script will try to arm for 3 times if there is no certain trap found. after 3 times it will give up arming and proceed to next flow. anyway i will look through on this and double confirm.
LikeLike
CnN 19:41 on 05/06/2016 Permalink
I have tested it by setting script to only arm mino base, which i dont have in this moment and it does work well as expected, arming best luck base if mino or laby base not found.
LikeLike
Eric 11:01 on 06/06/2016 Permalink
Mine will arm the best base, but opens the base screen every few seconds, over and over again.
LikeLike
CnN 12:28 on 06/06/2016 Permalink
can u screenshot log from console at developer tool when this case happen?
LikeLike
CnN 13:21 on 06/06/2016 Permalink
and try to click on [Clear Trap List] before trying
LikeLike
Eric 06:37 on 07/06/2016 Permalink
Sorry, how do I do this?
LikeLike
Eric 06:42 on 07/06/2016 Permalink
I don’t see where to see the log file.
LikeLike
CnN 07:02 on 07/06/2016 Permalink
The [Clear Trap List] just stay beside [Show Preference]. It wouldnt hard to be see. Click on it to clear trap list then next arming will update the trap list.
To open console from developer tools, press Ctrl+Shift+J at your MH page. u will see a lot of black/blue text there. Copy all the text if possible or screenshot it.
LikeLike
CnN 07:29 on 07/06/2016 Permalink
After open console tools, right click anywhere on it and click Clear Console. After that go to MH camp page select Labyrinth from Event or Location, click Apply & Reload. Now you just copy/screenshot the text from console so that the info is up to date.
LikeLike
CnN 09:15 on 07/06/2016 Permalink
btw, what is the best base do u have at this moment?
LikeLike
Eric 21:03 on 12/06/2016 Permalink
Best base I have is Spellbook Base.
I tried cntl-shift-J but I’m using a Mac. Doesn’t seem to do anything.
LikeLike
CnN 21:09 on 12/06/2016 Permalink
In that case, right click anywhere at MH camp page. Then select Inspect. Choose Console tab on the developer tools. After that u shoud see a lot of blue/black texts.
LikeLike
CnN 07:28 on 07/06/2016 Permalink
After open console tools, right click anywhere on it and click Clear Console. After that go to MH camp page select Labyrinth from Event or Location, click Apply & Reload. Now you just copy/screenshot the text from console so that the info is up to date.
LikeLike
Eric 21:10 on 12/06/2016 Permalink
Found the console. Here’s what the log says over and over:
VM109497:2072 Trap selector: base clicked
VM109497:1925 Minotaur Base/Labyrinth Base/Minotaur Base/Fissure Base/Rift Base/Monkey Jade Base/Sheep Jade Base/Depth Charge Base/Horse Jade Base/Snake Jade Base/Dragon Jade Base/Eerier Base/Papyrus Base not found in TrapListBase
VM109497:2072 Trap selector: base clicked
VM109497:2072 Trap selector: base clicked
VM109497:1925 Minotaur Base/Labyrinth Base/Minotaur Base/Fissure Base/Rift Base/Monkey Jade Base/Sheep Jade Base/Depth Charge Base/Horse Jade Base/Snake Jade Base/Dragon Jade Base/Eerier Base/Papyrus Base not found in TrapListBase
VM109497:2072 Trap selector: base clicked
6VM109404:362 Event origin: https://apps.facebook.com
VM109497:2072 Trap selector: base clicked
VM109497:1925 Minotaur Base/Labyrinth Base/Minotaur Base/Fissure Base/Rift Base/Monkey Jade Base/Sheep Jade Base/Depth Charge Base/Horse Jade Base/Snake Jade Base/Dragon Jade Base/Eerier Base/Papyrus Base not found in TrapListBase
VM109497:2072 Trap selector: base clicked
LikeLike
CnN 21:12 on 12/06/2016 Permalink
thank you very much. i will look into it and release the fix asap
LikeLike
Eric 21:21 on 12/06/2016 Permalink
Thank you very much!
LikeLike
Shawn 16:44 on 06/06/2016 Permalink
Hello there. I cannot seen to make it work on tampermonkey android browser. Can anyone help? Thanks in advance
LikeLike
CnN 16:47 on 06/06/2016 Permalink
Sorry pal, it does not work well in tampermonkey android browser. I only develop this script under desktop browser.
LikeLike
Shawn 21:20 on 06/06/2016 Permalink
O.O
LikeLike
hello 18:20 on 06/06/2016 Permalink
hey cnn, im not sure how clues range work. can you explain in more detail?
it doesn’t make sense to me…
LikeLike
CnN 20:31 on 06/06/2016 Permalink
Let’s make an assumption that you are going for a Fealty run. There are 3 selections in the dropdown list.
1. Max Clues < 15 – When your Fealty clues is less than 15. This will only unlock Plain hallway and you cant select any Superior/Epic hallway as they were disabled
2. 15 < Max Clues 60 – Fealty clues is between 15 and 60. This will unlock Superior and Plain hallway.
3. Max Clues 60 – Fealty clues is more than 60. This will unlock Epic hallway and now you can select all 3 types of hallway.
When you finished your first Fealty hallway, you came to an intersection to choose one of the three doors, probably your fealty clue will be less than 15, or more than 15 if you are lucky enough. Assume that there are two doors of Fealty hallway, one Long one Medium, the last door is either broken or from other district.
Now, go back to Max Clues < 15, dropdown list at Priorities entries will show Long Plain Hallway First, as default. Dropdown list of Long Epic Hallway First and Long Superior Hallway First is grey-out/disabled as your Fealty clues didnt exceed 15 to unlock superior/epic hallway.
From here, the script will chose Long Fealty Hallway instead of Medium Hallway because the priorities have been set to choose Long Plain Hallway First. But if the priorities have been set to chose Short Plain Hallway First, the script will choose Medium Fealty Hallway instead.
After a while of hunting, your Fealty clues reached 38 and you came to an intersection. All three doors are Fealty hallway, Long Plain, Short Superior and Long Plain. Fealty clues have exceed 15 and thus unlock superior hallway. Here, Short Superior hallway will be the first priority to choose because who would want a plain hallway when they can choose the superior/epic one? By selecting dropdown list to 15 < Max Clues 60 to look at the priorities table. By default it is configured as Long Epic Hallway First, Short Superior Hallway First, Short Plain Hallway First. The reason behind this is since Fealty clues is more than 60, there is a chance to choose Epic/Superior hallway at intersection. You wouldnt want to waste 25 hunts on Long Plain hallway. Therefore a shorter hallway of plain/superior is preferable. If you think that 25 hunts on Long Plain after exceeding 60 clues doesnt bother you, select Short Plain Hallway First to Long Plain Hallway First. Then the script will choose longer hallway instead.
I hope I explained clearly on this. Since I have done so much explanation, so just let me continue on Open Non-Focus Door, for others hunter reference.
As the title shown, Open Non-Focus Door can be turn on/off when there is a case that there was no Fealty hallway at intersection. A total of four choosing type can be selected.
1. Shortest Only – Only select the shortest hallway, regardless of that hallway clue. If there is more than one of the same length hallway, either one will be choose.
2. Fewest Clue Only – Select the hallway that has fewest clue. Again, if there is more than one of the same clue hallway, either one will be choose.
3. Shortest Length => Fewest Clue – This happen when there is more than one shortest hallway. In this case, those shortest hallway with fewest clue will be selected.
4. Fewest Clue=> Shortest Length – When there is more than one fewest clue hallway, choose the fewest clue hallway with the shortest length first.
LikeLike
timothee 12:17 on 08/06/2016 Permalink
my tampermonkey is set to show “running scripts instances” for icon badge (the white number in red box on the tampermonkey icon on chrome upper right)
not sure if this is a bug or what, but everytime i click on any of the buttons “camp travel inventory shops… teams..forums”(the entire row of 8 buttons below ‘CAMP’ plus camp itself), tampermonkey will show the “running scripts instances” as having increased by 1..
so the number in the red box will jump to like very high number sometimes.. example 20
i checked chrome task manager and found out that this does not affect memory at all, so it’s a purely cosmetic/graphical thing, just a heads up in case you didn’t know this existed
LikeLike
CnN 13:31 on 08/06/2016 Permalink
thanks on your information. i will look into it to check what is the root cause of this.
LikeLike
timothee 09:58 on 11/06/2016 Permalink
Hi,
i’m using ‘All LG areas’ for 1.30.0, and the Cursed City function doesnt seem to be working
The 3 dispel charms, Bravery Shine Clarity, are not being auto-armed by the script even when all 3 curses are active.
Trying to arm the B/S/C charms by yourself from the main trap User Interface doesn’t work due to interference from the script making the charm selection close. User has to enter Inventory-Traps-select B/S/C from there.
i’m trying to fix this myself, but thought i would let you know as well
LikeLike
CnN 10:40 on 11/06/2016 Permalink
thanks on your feedback. seems like the trap arming have some bugs in it. i will look through this asap.
LikeLike