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Timer’s code example: Why call requestAnimationFrame() first?
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9
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89
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October 15, 2025
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How do I wait for the <canvas> to update? All three.js FPS counters are inaccurate without this ability
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3
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65
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October 6, 2025
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It is impossible to get an accurate FPS measurement without using await renderer.waitForGPU(). Why doesn't renderer.renderAsync() already do this internally?
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0
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34
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October 2, 2025
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How to control a particle morph (custom shader) with mouse scroll instead of automatic animation?
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2
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93
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August 18, 2025
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Many objects caused low fps, can we optimize it without losing control over individual Mesh
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6
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175
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January 29, 2025
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[Violation] 'requestAnimationFrame' handler took <N>ms
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2
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261
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January 17, 2025
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Stop render function(requestanimationframe or setAnimationLoop)
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6
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856
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August 4, 2024
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Request Animation frame sometimes stucks or jerks in between the game
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3
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278
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July 29, 2024
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I got requestAnimationFrame handler took <N> s
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7
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983
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July 10, 2024
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Frame rate throttle
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3
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2118
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August 16, 2023
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Violation requestAnimationFrame handeler took 'xx' ms
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1
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3093
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March 25, 2023
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Replacing requestAnimationFrame with setAnimationLoop
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3
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2697
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October 31, 2022
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How does the rendering loop work?
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0
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948
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October 13, 2022
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Calling requestAnimationFrame recomendations
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4
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1965
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August 31, 2022
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If I use React, after Build , the page performance degradation
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1
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746
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June 26, 2022
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Is there a performance difference between requestAnimationFrame() and setAnimationLoop()?
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2
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7529
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July 4, 2021
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