pub enum MTLRenderPassDescriptor {}Expand description
§Important!
When configuring a MTLTextureDescriptor object for use with an attachment, set its usage
value to renderTarget if you already know that you intend to use the resulting MTLTexture object in
an attachment. This may significantly improve your app’s performance with certain hardware.
See https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor
Trait Implementations§
Source§impl Message for MTLRenderPassDescriptor
impl Message for MTLRenderPassDescriptor
Source§unsafe fn send_message<A, R>(
&self,
sel: Sel,
args: A,
) -> Result<R, MessageError>
unsafe fn send_message<A, R>( &self, sel: Sel, args: A, ) -> Result<R, MessageError>
Sends a message to self with the given selector and arguments. Read more
Source§fn verify_message<A, R>(&self, sel: Sel) -> Result<(), MessageError>
fn verify_message<A, R>(&self, sel: Sel) -> Result<(), MessageError>
Verifies that the argument and return types match the encoding of the
method for the given selector. Read more