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coder-dojo-godot

Example project for Godot for Coder Dojo

Demo video : https://www.youtube.com/watch?v=yIHZFkv2POE

What is gogot ?

See: https://godotengine.org/

Sub projects

cards

Shows basic tweening, use of sprites and cursor interraction. Make use of signals too.

Controls: click to reveal a card

sokoban

Introduce physics and tilemap. Use tweening and lerp to provide tile based motion.

Good to note that there is two different speed for "walking" and "pushing".

Controls: arrows to move and push boxes

flipper

Heavily use of physic engine and all available joints (groove, pin and dample).

Shows also how to use collision layers.

Controls: down to pull plunger, left and right for left and right flippers

Shmup

Heavily use of Paths2D, randf and collision layers. Uses an inherited scene for choreegraphy2 and 3.

Controls: arrows to move, space to shoot.

Platformer

Very simple game which use an Animation player to handle "bonus block" and feature a climbable ladder and one way platform.

Player is fully animated.

Controls: arrows to move, space to jump.

Fifteen

Fifteen game.

Controls: Click a tile to move it to the free cell

Minigolf

Controls: Aim and click to "put" the ball

Match3

Controls:Click and drag tiles to "swap" them. There is a bug in that one, kudo if you find a solution to it:-p

Quatrominos

A well known game with quatrominos.

controls: A and E to rotate left and right. Arrows to move left and right and accellerate descent.

TODO

a pentamino puzzle, Then I would like to have a 3D rail shooter based on CSG (Constructed solid geometry). And a basic zelda like RPG.

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Example project for Godot for Coder Dojo

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