Example project for Godot for Coder Dojo
Demo video : https://www.youtube.com/watch?v=yIHZFkv2POE
Shows basic tweening, use of sprites and cursor interraction. Make use of signals too.
Controls: click to reveal a card
Introduce physics and tilemap. Use tweening and lerp to provide tile based motion.
Good to note that there is two different speed for "walking" and "pushing".
Controls: arrows to move and push boxes
Heavily use of physic engine and all available joints (groove, pin and dample).
Shows also how to use collision layers.
Controls: down to pull plunger, left and right for left and right flippers
Heavily use of Paths2D, randf and collision layers. Uses an inherited scene for choreegraphy2 and 3.
Controls: arrows to move, space to shoot.
Very simple game which use an Animation player to handle "bonus block" and feature a climbable ladder and one way platform.
Player is fully animated.
Controls: arrows to move, space to jump.
Fifteen game.
Controls: Click a tile to move it to the free cell
Controls: Aim and click to "put" the ball
Controls:Click and drag tiles to "swap" them. There is a bug in that one, kudo if you find a solution to it:-p
A well known game with quatrominos.
controls: A and E to rotate left and right. Arrows to move left and right and accellerate descent.
a pentamino puzzle, Then I would like to have a 3D rail shooter based on CSG (Constructed solid geometry). And a basic zelda like RPG.