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๐ŸŽญ Vampires (Don't) Bite Me

Project developed during Global Game Jam 2026, under the theme MASK.

Status: game jam prototype / unfinished concept
This project was started during the jam, but it was not completed within the 48-hour timeframe.


๐Ÿ“Œ Jam Information

  • โฑ๏ธ Jam duration: 48 hours
  • ๐Ÿ“… Official period: January 30 to February 1, 2026
  • ๐Ÿ“ Location: Coletivo Centopeia
  • ๐ŸŽฏ Theme: Mask
  • ๐ŸŽฎ Engine: Unity
  • ๐Ÿ’ป Language: C#

๐Ÿ•น๏ธ About the Game

Vampires (Don't) Bite Me is a 2D side-scroller survival/stealth prototype where the player must survive the night inside a mansion inhabited by vampires.

The core idea revolves around using masks as a survival tool. Masks allow the player to hide their identity, deceive enemies, or avoid dangerous situations for a limited time.

The game concept combines room-by-room exploration, resource management, stealth, object interaction and reactive enemies.


๐ŸŽญ Theme Interpretation โ€” Mask

Our interpretation of the theme was based on the idea that masks can represent more than just a visual object.

In the game concept, masks are connected to:

  • Disguise
  • Survival
  • Identity
  • Appearance vs. reality
  • Social roles
  • Hidden intentions
  • Temporary transformation

The mask works both as a gameplay mechanic and as a narrative element: the player must decide when it is worth hiding who they really are in order to survive.


๐ŸŽฎ Gameplay Concept

The player explores a mansion from a side-view perspective, searching for resources while avoiding vampires.

The planned core loop was:

  1. Explore rooms inside the mansion
  2. Collect items and masks
  3. Avoid or deceive vampires
  4. Manage the limited use of masks
  5. Survive until the end of the night

๐Ÿงฉ Planned Mechanics

  • 2D side-scroller movement
  • Room exploration
  • Object interaction
  • Inventory system
  • Masks with durability
  • Enemies patrolling the environment
  • Player detection and chase behavior
  • Masks as temporary disguises
  • Survival-based win condition
  • Defeat condition based on being caught or killed

โš ๏ธ Project Status

This project was developed during my first game jam.

I worked as the only programmer/developer on the team, while also contributing to game design decisions and gameplay structure.

Due to the limited 48-hour timeframe, the planned scope, and this being my first jam experience, the project was not completed as a final playable version within the deadline.

Even so, the jam was an important experience in:

  • Teamwork
  • Rapid prototyping
  • Scope definition
  • Development under time pressure
  • Task organization
  • Gameplay concept creation
  • Unity project planning

This repository preserves the project as a game jam prototype/concept and as a foundation for a possible future polished remake.


๐Ÿ‘ฅ Team

Project developed by:

  • Anderson Gonรงalves โ€” Programmer & Game Designer
  • Ana Paula โ€” Art / Design
  • Joรฃo Pedro โ€” Art / Design
  • Eduarda โ€” Art / Design
  • Dayane Noleto โ€” Art / Design

Note: Anderson Gonรงalves was the only person responsible for programming and implementation during the jam.


๐Ÿ› ๏ธ Technologies and Tools

Development

  • Unity
  • C#

Additional tools


๐ŸŽฎ Planned Controls

Action Key
Movement WASD / Arrow Keys
Interact E
Use / switch mask Q
Jump Space

Some controls may not be fully implemented in the jam version.


๐Ÿ”— Important Links

Project documentation and organization:


๐Ÿš€ How to Run

  1. Clone the repository:
git clone https://github.com/AndersonGACFilho/Vampires--Don-t--bite-me.git
  1. Open the project using Unity Hub.

  2. Select the correct Unity version used by the project.

  3. Open the main scene.

  4. Click Play in the Unity Editor.


๐Ÿ“ฆ Build

The jam version was not finalized as a complete playable build.

A playable build link will be added here if a future version becomes available.


๐Ÿ“ธ Screenshots / GIFs

Screenshots and GIFs from the prototype may be added later.


๐Ÿง  Development Process

During Global Game Jam 2026, the project involved:

  • Group brainstorming
  • Core concept definition
  • Moodboard creation
  • Task organization using Trello
  • Initial Unity prototyping
  • Discussion of mechanics based on the theme
  • Planning for art, audio and gameplay
  • Attempted implementation of the core gameplay loop within 48 hours

This experience highlighted the importance of scope control, feature prioritization and fast gameplay validation in game jam projects.


๐ŸŽจ Creative Challenge

As part of the jam experience, each team member created a personal sticker representing their identity.

This exercise helped connect the Mask theme with ideas of personal expression, appearance and visual identity.


๐Ÿ”ฎ Future of the Project

The original idea may be revisited in the future as a post-jam remake or polished version, focused on:

  • Stronger 2D gameplay
  • Functional mask system
  • Reactive enemy behavior
  • Simple inventory system
  • Explorable mansion
  • Clear win and lose conditions
  • Better visual and audio feedback
  • Playable public build

โค๏ธ Acknowledgements

Thanks to:

  • Global Game Jam
  • Local organization at Coletivo Centopeia
  • Workshop facilitators
  • All jam participants
  • The team members for the creative process and collaboration

๐Ÿ“œ License

Project created for educational, creative and experimental purposes during Global Game Jam 2026.

This repository represents a learning prototype and a record of the development process.

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A Unity/C# 2D side-scroller survival stealth prototype about surviving a vampire-filled mansion using masks, inventory management and enemy disguise mechanics.

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