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BVH loader loadAsserContainerAsync
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#16565
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BVH loader loadAsserContainerAsync
support
#16565
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16565/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16565/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16565/merge#BCU1XR#0 |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
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Just a formatting issue
cc @yuripourre |
Nice! |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
@@ -82,7 +82,7 @@ export class BVHFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPlugi | |||
geometries: [], | |||
lights: [], | |||
spriteManagers: [], | |||
}); | |||
} as ISceneLoaderAsyncResult); |
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Why the as
? Is it just for intellisense? If so it seems like satisfies
would make more sense here since the intent is not to cast.
from #16540
In the current BVH loader, the skeleton will be added to the scene twice when load with
loadAssetContainerAsync
.To solve this, I applied the same approach as the gltf loader's Skeleton creation method.
https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/loaders/src/glTF/2.0/glTFLoader.ts#L1378-L1381