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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ This __C++ 14__ library provides a framework to create BehaviorTrees.
It was designed to be flexible, easy to use, reactive and fast.

Even if our main use-case is __robotics__, you can use this library to build
__AI for games__, or to replace Finite State Machines in you application.
__AI for games__, or to replace Finite State Machines in your application.

There are few features that make __BehaviorTree.CPP__ unique, when compared to other implementations:

Expand All @@ -26,7 +26,7 @@ There are few features that make __BehaviorTree.CPP__ unique, when compared to o

- Trees are defined using a Domain Specific Scripting __scripting language__ (based on XML), and can be loaded at run-time; in other words, even if written in C++, Trees are _not_ hard-coded.

- You can staticaly link your custom TreeNodes or convert them into __plugins__
- You can statically link your custom TreeNodes or convert them into __plugins__
which can be loaded at run-time.

- It provides a type-safe and flexible mechanism to do __Dataflow__ between
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