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Tags: Bevy-Jam-6/chainboom

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v1.0.3

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Merge pull request #83 from Bevy-Jam-6/fix-3

Don't fade everything all at once

v1.0.2

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Merge pull request #82 from Bevy-Jam-6/fix-2

Patch some glitches

v1.0.1

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Merge pull request #81 from Bevy-Jam-6/patch-bs

Patch some glitches

v1.0.0

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Merge pull request #80 from Bevy-Jam-6/opt

Optimize performance

v0.1.11

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Merge pull request #76 from Bevy-Jam-6/endless

Add endless mode

v0.1.10

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Merge pull request #75 from Bevy-Jam-6/improvements

Implement more upgrades and fix stuff

v0.1.9

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Merge pull request #72 from Bevy-Jam-6/tweak-final-waves

Tweak final waves more

v0.1.8

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Merge pull request #65 from Bevy-Jam-6/de-cheese

- Make the map more resistant to cheesy strats or camping, fix navmeshes, improve hallway
- Don't auto-kill lazy enemies if close to the player
- Fix light hack threshold
- Fix some decal despawn perf problems

v0.1.7

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Merge pull request #60 from Bevy-Jam-6/fix-web-pipeline-count

Use correct shader pipeline count for web

v0.1.6

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Merge pull request #57 from Bevy-Jam-6/upgrade

Implement secondary and tertiary gameplay loops