A simple one class file to parse, modify, and export JSON.
A one class extension to SimpleJSON that allows parsing, modifying, and exporting of common Unity objects (Vector2, Vector3, Quaternion, Rect, Color, etc.)
A one class extension to SimpleJSON that provides methods to serialize a JSON object tree into a compact binary format.
This forked version of Bunny83's SimpleJSON contains modifications that I've made for another project, ChroMapper. The changes are listed below.
- Added
JSONParseExceptionwhich SimpleJSON throws instead of a genericExceptionwhen callingJSON.ParseorJSONNode.Parse.- It includes
TokenLocation, which is a string to the location where the parsing has failed- For example:
_customData._preciseSpeed
- For example:
- It also includes
ToUIFriendlyString(), which I mainly use for outputting to the user when using ChroMapper.
- It includes
- SimpleJSON now throws a
JSONParseExceptionwhen a new node starts being parsed before an existing node is completed.- Works on both new lines and on a single line.
- For example, trying to parse
{ "_objectA": "someValue" "_objectB": "someOtherValue" }will throw aJSONParseException, whereas in the original SimpleJSON, the returned JSONNode will exclude_objectB.
- Added support for Color in
SimpleJSONUnity- Supports both Array format (
[r, g, b]) and Object format ({ "r": r, "g": g, "b": b })- Alpha is optional, and defaults to 1. It is the 4th element in the Array format, and is named
ain the Object format.
- Alpha is optional, and defaults to 1. It is the 4th element in the Array format, and is named
- Only saves in the container type defined in
JSONNode.ColorContainerType- You can easily change
JSONNode.ColorContainerTypeto switch between Array format and Object format.
- You can easily change
- Supports both Array format (