Releases: CraterCrash/godot-orchestrator
Releases · CraterCrash/godot-orchestrator
2.3.2.stable
What's Changed
- GH-1087 Update Emscripten to 4.0.11 by @Naros in #1095
- GH-1103 Fix introspector crash when object has no script by @Naros in #1104
- GH-1098 Read authors/donors using UTF-8 encoding by @Naros in #1099
- GH-1108 Fix port rule matching variant type methods by @Naros in #1109
- GH-1112 Allow global class enums as variable/function args by @Naros in #1113
- GH-1114 Scale data pin port icons with display scale by @Naros in #1115
- GH-1110 Improve static function argument validation by @Naros in #1116
Full Changelog: v2.3.1.stable...v2.3.2.stable
2.2.2.stable
What's Changed
- GH-1103 Fix introspector crash when object has no script by @Naros in #1104
- GH-1098 Read authors/donors using UTF-8 encoding by @Naros in #1099
- GH-1108 Fix port rule matching variant type methods by @Naros in #1109
- GH-1112 Allow global class enums as variable/function args by @Naros in #1113
- GH-1114 Scale data pin port icons with display scale by @Naros in #1115
- GH-1110 Improve static function argument validation by @Naros in #1116
Full Changelog: v2.2.1.stable...v2.2.2.stable
2.1.5.stable
What's Changed
- GH-1098 Read authors/donors using UTF-8 encoding by @Naros in #1099
- GH-1112 Allow global class enums as variable/function args by @Naros in #1113
- GH-1114 Scale data pin port icons with display scale by @Naros in #1115
- GH-1110 Improve static function argument validation by @Naros in #1116
Full Changelog: v2.1.4.stable...v2.1.5.stable
2.0.7.stable
2.3.1.stable
What's Changed
- GH-1070 Always expose all variable declarations by @Naros in #1071
- GH-1077 Implement GDExtensionScriptInstanceInfo to_string handler by @Naros in #1078
- GH-1079 Support Global classes in ClassConstant node by @Naros in #1080
- GH-1030 Do not remove selected nodes if clipboard cut fails by @Naros in #1084
- GH-1081 Correctly populate actions for autoloads/global scripts by @Naros #1082
- GH-1072 Add setting to control PrintStringUI text scale by @Naros in #1083
Full Changelog: v2.3.stable...v2.3.1.stable
2.2.1.stable
What's Changed
- GH-1070 Always expose all variable declarations by @Naros in #1071
- GH-1077 Implement GDExtensionScriptInstanceInfo to_string handler by @Naros in #1078
- GH-1079 Support Global classes in ClassConstant node by @Naros in #1080
- GH-1030 Do not remove selected nodes if clipboard cut fails by @Naros in #1084
- GH-1081 Correctly populate actions for autoloads/global scripts by @Naros #1082
- GH-1072 Add setting to control PrintStringUI text scale by @Naros in #1083
Full Changelog: v2.2.stable...v2.2.1.stable
2.1.4.stable
What's Changed
- GH-1006 Use build's resolved python version by @Naros in #1007
- GH-1008 Introduce GDExtensionGodotVersion wrapper by @Naros in #1009
- GH-1012 Remove
Loggerclass by @Naros in #1013 - GH-1020 Apply more granular checks for GODOT_VERSION by @Naros in #1021
- Use macOS 14 for builds explicitly by @Naros in #1026
- GH-1022 Do not allocate an empty method list by @Naros in #1023
- GH-1027 Fix signal blocking for node pins by @Naros in #1028
- GH-1031 Make sure variable values are unique per instance by @Naros in #1032
- GH-1038 Fix crash when input map changed by @Naros in #1039
- GH-1046 Trim new signal argument values by @QiE2035 and @Naros in #1047
- GH-1070 Always expose all variable declarations by @Naros in #1071
- GH-1077 Implement GDExtensionScriptInstanceInfo to_string handler by @Naros in #1078
- GH-1079 Support Global classes in ClassConstant node by @Naros in #1080
- GH-1030 Do not remove selected nodes if clipboard cut fails by @Naros in #1084
- GH-1072 Add setting to control PrintStringUI text scale by @Naros in #1083
New Contributors
Full Changelog: v2.1.3.stable...v2.1.4.stable
2.0.6.stable
What's Changed
- GH-1006 Use build's resolved python version by @Naros in #1007
- GH-1008 Introduce GDExtensionGodotVersion wrapper by @Naros in #1009
- GH-1012 Remove
Loggerclass by @Naros in #1013 - GH-1020 Apply more granular checks for GODOT_VERSION by @Naros in #1021
- Use macOS 14 for builds explicitly by @Naros in #1026
- GH-1022 Do not allocate an empty method list by @Naros in #1023
- GH-1027 Fix signal blocking for node pins by @Naros in #1028
- GH-1031 Make sure variable values are unique per instance by @Naros in #1032
- GH-1038 Fix crash when input map changed by @Naros in #1039
- GH-1046 Trim new signal argument values by @QiE2035 and @Naros in #1047
- GH-1070 Always expose all variable declarations by @Naros in #1071
- GH-1077 Implement GDExtensionScriptInstanceInfo to_string handler by @Naros in #1078
- GH-1079 Support Global classes in ClassConstant node by @Naros in #1080
- GH-1030 Do not remove selected nodes if clipboard cut fails by @Naros in #1084
- GH-1072 Add setting to control PrintStringUI text scale by @Naros in #1083
New Contributors
Full Changelog: v2.0.5.stable...v2.0.6.stable
2.3.stable
What's Changed
Full Changelog: v2.2.stable...v2.3.stable
2.2.stable
What's Changed
- [manifest] 2.1.2.stable by @Naros in #816
- [manifest] 2.0.4.stable by @Naros in #817
- GH-825 Refactor OScriptLanguage & add OScriptNodeFactory by @Naros in #826
- GH-865 Prevent collapse to function with more than one data output pin by @Naros in #866
- GH-860 Default
settings/notify_about_pre-releasestofalseby @Naros in #861 - GH-857 Align tab highlighting with Script tab behavior by @Naros in #864
- Correct small grammatical issues by @ShalokShalom in #855
- Update graph_edit.cpp by @ShalokShalom in #856
- GH-848 Guard sync on theme change for when node is ready by @Naros in #867
- GH-870 Dispatch
_notificationto script's graph by @Naros in #871 - GH-872 Use correct struct type in memset by @Naros in #873
- GH-844 Allow up/down and page up/down to move selection by @Naros in #874
- GH-811 Correctly initialize promoted variables by @Naros in #812
- GH-862 Change icons for compose/decompose script nodes by @Naros in #863
- GH-877 Render enum drop-downs for script-specific enums by @Naros in #878
- Added default_scene to ProjectSettings (The Sequel) by @ch0m5 in #885
- GH-883 Delay component panel update by one frame by @Naros in #884
- GH-895 Return target when variant function is chained by @Naros in #896
- GH-897 Fix validation lookup for signal name on target by @Naros in #898
- GH-881 Support calling static script functions by @Naros in #882
- GH-879 Fix exporting node/resource variable types by @Naros in #880
- GH-899 Move to Ubuntu 22.04 runners by @Naros in #900
- GH-903 Restrict script base type to adhere to node's class hierarchy by @Naros in #904
- GH-906 Update README Discord link by @Naros in #909
- GH-914 Add setting to close all actions on focus lost by @Naros in #915
- GH-868 Bump godot-engine/godot-cpp to 4.4.stable by @Naros in #875
- GH-908 Allow type cast to abstract class types by @Naros in #917
- GH-910 Updates wire colors when settings changed by @Naros in #918
- GH-901 Support get scene node with unique names by @Naros in #902
- GH-535 Add string-based pin suggestion options by @Naros in #905
- GH-821 Introduce Orchestration built-in functions by @Naros in #876
- GH-890 Fix enum dropdown for global script classes by @Naros in #919
- update links for docs by @rakista112 in #922
- GH-936 Add missing FilenameFilter icon by @Naros in #937
- GH-940 Introduce export game plug-in binaries by @Naros in #941
- GH-609 Add wasm32/web builds by @Naros in #942
- GH-943 Add function/signal description inspector fields by @Naros in #944
- GH-947 Verify script instance on signal callback by @Naros in #948
- [ci] Update lukka/get-cmake to v4.0.2 by @Naros in #949
- GH-953 Use Android API v22 by @Naros in #963
- GH-951 Allow setting placeholder values with categories by @Naros in #964
- GH-849 Support python negative indexing on array nodes by @Naros in #965
- [ci] Update lukka/get-cmake from v4.0.2 to v4.0.3 by @Naros in #966
- GH-956 add functionality to duplicate functions and variables in graphs by @derkork in #962
- GH-969 Fix documentation builds on non-Windows platforms by @Naros in #970
- GH-972 Add ScriptExtension
_get_doc_class_nameoverride by @Naros in #973 - GH-974 Support reloading script from disk by @Naros in #975
- GH-976 Improve GUID performance by @Naros in #977
- [ci] Revert hendrikmuhs/ccache-action to v1.2.17 by @Naros in #978
- GH-979 Guard reconnecting to changed signal on duplication by @Naros in #980
- GH-981 Introduce
set_infomethod onOScriptVariableby @Naros in #982 - GH-983 Reset script edit status on save by @Naros in #984
- GH-985 Force Emscripten to use ccache by @Naros in #986
- GH-991 OScriptNodeCallFunction extend OScriptEditablePinNode by @Naros in #992
- GH-956 Avoid extra execution pins on duplication by @Naros in #994
- GH-995 Clear inspector when closing an Orchestration by @Naros in #996
- [manifest] 2.0.5.stable by @Naros in #998
- [manifest] 2.1.3.stable by @Naros in #1000
- Fix README icon behavior by @AtlasRW in #993
- GH-1006 Use build's resolved python version by @Naros in #1007
- GH-1008 Introduce
GDExtensionGodotVersionwrapper by @Naros in #1009 - GH-1016 Fix wasm32 no-threads extension by @Naros in #1017
- GH-1012 Remove
Loggerclass by @Naros in #1013 - GH-1014 Introduce Linux arm64 builds by @Naros in #1015
- Apply more granular checks for GODOT_VERSION by @Naros in #1021
- GH-1018 Add the new All Actions dialog window by @Naros in #1019
- [ci] Use macOS 14 for builds explicitly by @Naros in #1026
- GH-1022 Do not allocate an empty method list by @Naros in #1023
- GH-1027 Fix signal blocking for node pins by @Naros in #1028
- GH-1024 Introduce Android editor builds by @Naros in #1025
- GH-1031 Make sure variable values are unique per instance by @Naros in #1032
- [ci] Update actions/download-artifact from v4 to v5 by @Naros in #1034
- GH-1038 Fix crash when input map changed by @Naros in #1039
- [ci] Update lukka/get-cmake from v4.1.0 to v4.1.2 by @Naros in #1044
- GH-1046 Trim new signal argument values by @Naros in #1047
- GHA updates Oct 2025 by @Naros in #1051
- [ci] Bump actions/checkout from 5 to 6 by @Naros in #1058
- 2.2.stable checklist by @Naros in #1060
New Contributors 🎉
- @ShalokShalom made their first contribution in #855
- @ch0m5 made their first contribution in #885
- @rakista112 made their first contribution in #922
- @derkork made their first contribution in #962
- @AtlasRW made their first contribution in https://github.com/CraterCrash/godot-orchestrat...