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Move material system stuff from common_cp to material_cp
Previously only the material system used compute shaders at all, but now that other systems will be using them, all this stuff needs to be moved to another shader. Otherwise the other shaders would fail to compile, or all of them would require a bunch of macros to check for it.
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VReaperV committed Mar 2, 2025
commit 8dd09a3e8a70335659c29ed87c83d2dac1ca463e
1 change: 1 addition & 0 deletions src.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -147,6 +147,7 @@ set(GLSLSOURCELIST
${ENGINE_DIR}/renderer/glsl_source/cull_cp.glsl
${ENGINE_DIR}/renderer/glsl_source/depthReduction_cp.glsl
${ENGINE_DIR}/renderer/glsl_source/processSurfaces_cp.glsl
${ENGINE_DIR}/renderer/glsl_source/material_cp.glsl
${ENGINE_DIR}/renderer/glsl_source/material_vp.glsl
${ENGINE_DIR}/renderer/glsl_source/material_fp.glsl
${ENGINE_DIR}/renderer/glsl_source/skybox_vp.glsl
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42 changes: 5 additions & 37 deletions src/engine/renderer/glsl_source/common_cp.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -54,41 +54,9 @@ array must be in the form of uvec4 array[] */
+ gl_GlobalInvocationID.y * gl_NumWorkGroups.x * gl_WorkGroupSize.x\
+ gl_GlobalInvocationID.x )

/* Common structs */
/* Macro combinations for subgroup ops */

struct BoundingSphere {
vec3 origin;
float radius;
};

struct SurfaceDescriptor {
BoundingSphere boundingSphere;
uint surfaceCommandIDs[MAX_SURFACE_COMMANDS];
};

struct PortalSurface {
BoundingSphere boundingSphere;

uint drawSurfID;
float distance;
vec2 padding;
};

struct GLIndirectCommand {
uint count;
uint instanceCount;
uint firstIndex;
int baseVertex;
uint baseInstance;
};

struct IndirectCompactCommand {
uint count;
uint firstIndex;
uint baseInstance;
};

struct SurfaceCommand {
bool enabled;
IndirectCompactCommand drawCommand;
};
#if defined(HAVE_KHR_shader_subgroup_basic) && defined(HAVE_KHR_shader_subgroup_arithmetic)\
&& defined(HAVE_KHR_shader_subgroup_ballot) && defined(HAVE_ARB_shader_atomic_counter_ops)
#define SUBGROUP_STREAM_COMPACTION
#endif
1 change: 1 addition & 0 deletions src/engine/renderer/glsl_source/cull_cp.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/* cull_cp.glsl */

#insert common_cp
#insert material_cp

// Keep this to 64 because we don't want extra shared mem etc. to be allocated, and to minimize wasted lanes
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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72 changes: 72 additions & 0 deletions src/engine/renderer/glsl_source/material_cp.glsl
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
/*
===========================================================================

Daemon BSD Source Code
Copyright (c) 2025 Daemon Developers
All rights reserved.

This file is part of the Daemon BSD Source Code (Daemon Source Code).

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Daemon developers nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL DAEMON DEVELOPERS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

===========================================================================
*/

/* material_cp.glsl */

struct BoundingSphere {
vec3 origin;
float radius;
};

struct SurfaceDescriptor {
BoundingSphere boundingSphere;
uint surfaceCommandIDs[MAX_SURFACE_COMMANDS];
};

struct PortalSurface {
BoundingSphere boundingSphere;

uint drawSurfID;
float distance;
vec2 padding;
};

struct GLIndirectCommand {
uint count;
uint instanceCount;
uint firstIndex;
int baseVertex;
uint baseInstance;
};

struct IndirectCompactCommand {
uint count;
uint firstIndex;
uint baseInstance;
};

struct SurfaceCommand {
bool enabled;
IndirectCompactCommand drawCommand;
};
21 changes: 7 additions & 14 deletions src/engine/renderer/glsl_source/processSurfaces_cp.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/* processSurfaces_cp.glsl */

#insert common_cp
#insert material_cp

// Keep this to 64 because we don't want extra shared mem etc. to be allocated, and to minimize wasted lanes
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
Expand All @@ -59,15 +60,10 @@ uniform uint u_Frame;
uniform uint u_ViewID;
uniform uint u_SurfaceCommandsOffset;

#if defined(HAVE_KHR_shader_subgroup_basic) && defined(HAVE_KHR_shader_subgroup_arithmetic)\
&& defined(HAVE_KHR_shader_subgroup_ballot) && defined(HAVE_ARB_shader_atomic_counter_ops)
#define HAVE_processSurfaces_subgroup
#endif

void AddDrawCommand( in uint commandID, in uvec2 materialID ) {
SurfaceCommand command = surfaceCommands[commandID + u_SurfaceCommandsOffset];

#if defined(HAVE_processSurfaces_subgroup)
#if defined(SUBGROUP_STREAM_COMPACTION)
const uint count = subgroupBallotBitCount( subgroupBallot( command.enabled ) );
// Exclusive scan so we can determine the offset for each lane without any synchronization
const uint subgroupOffset = subgroupExclusiveAdd( command.enabled ? 1 : 0 );
Expand All @@ -83,23 +79,20 @@ void AddDrawCommand( in uint commandID, in uvec2 materialID ) {
#endif

if( command.enabled ) {
// materialID.x is the global ID of the material
// materialID.y is the offset for the memory allocated to the material's culled commands
#if !defined(HAVE_processSurfaces_subgroup)
const uint atomicCmdID = atomicCounterIncrement( atomicCommandCounters[materialID.x
+ MAX_COMMAND_COUNTERS * ( MAX_VIEWS * u_Frame + u_ViewID )] );
#endif

GLIndirectCommand indirectCommand;
indirectCommand.count = command.drawCommand.count;
indirectCommand.instanceCount = 1;
indirectCommand.firstIndex = command.drawCommand.firstIndex;
indirectCommand.baseVertex = 0;
indirectCommand.baseInstance = command.drawCommand.baseInstance;

#if defined(HAVE_processSurfaces_subgroup)
// materialID.x is the global ID of the material
// materialID.y is the offset for the memory allocated to the material's culled commands
#if defined(SUBGROUP_STREAM_COMPACTION)
culledCommands[atomicCmdID + subgroupOffset + materialID.y * MAX_COMMAND_COUNTERS + u_SurfaceCommandsOffset] = indirectCommand;
#else
const uint atomicCmdID = atomicCounterIncrement( atomicCommandCounters[materialID.x
+ MAX_COMMAND_COUNTERS * ( MAX_VIEWS * u_Frame + u_ViewID )] );
culledCommands[atomicCmdID + materialID.y * MAX_COMMAND_COUNTERS + u_SurfaceCommandsOffset] = indirectCommand;
#endif
}
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2 changes: 2 additions & 0 deletions src/engine/renderer/shaders.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,7 @@
#include "shadowFill_fp.glsl.h"
#include "shadowFill_vp.glsl.h"
#include "skybox_fp.glsl.h"
#include "material_cp.glsl.h"
#include "material_vp.glsl.h"
#include "material_fp.glsl.h"
#include "common.glsl.h"
Expand Down Expand Up @@ -101,6 +102,7 @@ std::unordered_map<std::string, std::string> shadermap({
{ "lighttile_vp.glsl", std::string(reinterpret_cast<const char*>(lighttile_vp_glsl), sizeof(lighttile_vp_glsl)) },
{ "liquid_fp.glsl", std::string(reinterpret_cast<const char*>(liquid_fp_glsl), sizeof(liquid_fp_glsl)) },
{ "liquid_vp.glsl", std::string(reinterpret_cast<const char*>(liquid_vp_glsl), sizeof(liquid_vp_glsl)) },
{ "material_cp.glsl", std::string( reinterpret_cast< const char* >( material_cp_glsl ), sizeof( material_cp_glsl ) ) },
{ "material_vp.glsl", std::string( reinterpret_cast< const char* >( material_vp_glsl ), sizeof( material_vp_glsl ) ) },
{ "material_fp.glsl", std::string( reinterpret_cast< const char* >( material_fp_glsl ), sizeof( material_fp_glsl ) ) },
{ "motionblur_fp.glsl", std::string(reinterpret_cast<const char*>(motionblur_fp_glsl), sizeof(motionblur_fp_glsl)) },
Expand Down