π§ͺ Add testing coverage for poseCollide in ColliderMap#8
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- Installed `jest`, `ts-jest`, and `@types/jest` properly into the project. - Configured a new jest runner. - Wrote unit tests for `poseCollide` covering basic coordinates, unknown maps, The Skeld specific logic, path intersections, and doors collision handling. - Converted `path-intersection` to an ES-module safe require default wrapper so the Node.js test environment processes it alongside standard bundlers properly. Co-authored-by: Er1ckW <[email protected]>
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π― What: The testing gap in
src/common/ColliderMap.tsregarding theposeCollidefunction. The function relies heavily on mapping vectors over SVG paths using an intersection library (path-intersection) and previously lacked verification in logic.π Coverage:
yarn testvalidation.UNKNOWN, undefined maps likeSUBMERGED).THE_SKELD_APRILvector coordinate flip mechanism.jest.mock, and doors state array parsing (where an intersection respects whether the specific map door acts as a wall).β¨ Result: A significant improvement in the safety net surrounding core map/player coordinate translation and math resolution, laying the groundwork for more unit testing and preventing future regressions in door logic.
PR created automatically by Jules for task 8954064399220484862 started by @Er1ckW