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πŸ§ͺ Add testing coverage for poseCollide in ColliderMap#8

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add-pose-collide-tests-8954064399220484862
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πŸ§ͺ Add testing coverage for poseCollide in ColliderMap#8
Er1ckW wants to merge 1 commit into
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add-pose-collide-tests-8954064399220484862

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@Er1ckW

@Er1ckW Er1ckW commented May 17, 2026

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🎯 What: The testing gap in src/common/ColliderMap.ts regarding the poseCollide function. The function relies heavily on mapping vectors over SVG paths using an intersection library (path-intersection) and previously lacked verification in logic.

πŸ“Š Coverage:

  • The project has now been bootstrapped with Jest, allowing simple yarn test validation.
  • MapType scenarios, including default fallbacks (UNKNOWN, undefined maps like SUBMERGED).
  • The THE_SKELD_APRIL vector coordinate flip mechanism.
  • Testing basic mapping without intersections, mocked path intersections via jest.mock, and doors state array parsing (where an intersection respects whether the specific map door acts as a wall).

✨ Result: A significant improvement in the safety net surrounding core map/player coordinate translation and math resolution, laying the groundwork for more unit testing and preventing future regressions in door logic.


PR created automatically by Jules for task 8954064399220484862 started by @Er1ckW

- Installed `jest`, `ts-jest`, and `@types/jest` properly into the project.
- Configured a new jest runner.
- Wrote unit tests for `poseCollide` covering basic coordinates, unknown maps, The Skeld specific logic, path intersections, and doors collision handling.
- Converted `path-intersection` to an ES-module safe require default wrapper so the Node.js test environment processes it alongside standard bundlers properly.

Co-authored-by: Er1ckW <[email protected]>
@google-labs-jules

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