Non-destructive 2D graphics editor
Website | Community Chat | User Manual
Much of the application is in very active development at the moment, and there is plenty to do and figure out. If you would like to help out, feel free to join our community chat. Additionally take a look at the GitHub Issues for tasks to be done if you would like to contribute code. Issues labeled “Good first issue” will be the best for new contributors.
We are willing to mentor any contributors as needed.
Pull requests are welcome. :)
Please see the CONTRIBUTING.md for some details on contributing.
- Install Flutter and Dart for your system following the instructions at docs.flutter.dev,
- Run
flutter pub get
to fetch the dependencies. - Run
flutter run
to build and launch the application.
So far, the code has been tested on Windows 10, Zorin OS (Linux), and the web.
Gimel Studio aims to run fully cross-platform on desktop (Linux, Windows, and macOS) with "best-effort" support for running in the browser as a web application.
You can find the previous v0.6.x series written in Python and GLSL here.
Gimel Studio is licensed under the GPL-3.0 license. See LICENSE for details.