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Gimel Studio


Non-destructive 2D graphics editor
Website | Community Chat | User Manual

"Gimel Studio"

Contributing

Much of the application is in very active development at the moment, and there is plenty to do and figure out. If you would like to help out, feel free to join our community chat. Additionally take a look at the GitHub Issues for tasks to be done if you would like to contribute code. Issues labeled “Good first issue” will be the best for new contributors.

We are willing to mentor any contributors as needed.

Pull requests are welcome. :)

Please see the CONTRIBUTING.md for some details on contributing.

Running the code

  • Install Flutter and Dart for your system following the instructions at docs.flutter.dev,
  • Run flutter pub get to fetch the dependencies.
  • Run flutter run to build and launch the application.

So far, the code has been tested on Windows 10, Zorin OS (Linux), and the web.

Gimel Studio aims to run fully cross-platform on desktop (Linux, Windows, and macOS) with "best-effort" support for running in the browser as a web application.

Looking for the v0.6.x series?

You can find the previous v0.6.x series written in Python and GLSL here.

License

Gimel Studio is licensed under the GPL-3.0 license. See LICENSE for details.