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Core Focus

  • Graphics programming with modern explicit APIs (Vulkan, OpenGL, DirectX 12)
  • Low-level and systems programming (Zig, C, C++)
  • Engine and tooling development
  • Performance-oriented architecture and profiling
  • Full-stack development when required

What I've worked with

Languages

Graphics & Systems

OpenGL Vulkan DirectX 12

Frameworks & Tools

Creative Tools


GitHub Stats

GitHub Stats Top Languages

What I Like Working On

  • Custom renderers & graphics experiments
  • Zig bindings for native libraries
  • Performance-oriented server & engine code
  • Reverse engineering & protocol research
  • Tooling that makes hard things easier
  • Game development

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