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Releases: HorusRento/soul-leveling

v1.1.1 - Shadow Integration & System Enhancements

08 Apr 13:27

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SYSTEM KERNEL PATCH v1.1.1 :: APPLIED

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Designation: Subsystem Integration & Enhancement Protocol
Status: Stable Release Channel Synchronization Complete
Log Entry Date: [Enter Your Release Date Here]


// Patch Analysis Report:

"The User's potential dictates the System's evolution."

System Core has undergone significant restructuring and enhancement based on observed operational parameters and potential threat escalations (simulated). Multiple subsystems have been integrated or refined to provide expanded functionality and feedback.


// Manifested Upgrades & Integrations:

  • [Stat Allocation Protocol]: Activated. Stat Points awarded upon Level Up. Direct enhancement of Core Attunements (Awakening, Intuition, Energy, Willpower, Resonance) enabled via Status Window UI or allocate command. Soul Architect Title confirmed to enhance point yield efficiency.
  • [Skill Matrix]: Integrated. Passive & Active Skills registered. Acquisition confirmed via Quests, Gates, Skill Books. Passive effects dynamically modify core parameters (EXP Gain, Currency Acquisition, Stats). Active skills require Mana Point expenditure and are subject to Cooldown timers visualized in the Skills Panel.
  • [Equipment Subsystem]: Operational. Weapons, Armor, Accessories categorized and assigned to appropriate slots. Equip/Unequip functions verified. Item effects integrated into the central Effects Engine for real-time stat modification. Rarity parameter implemented.
  • [Inventory Storage]: Online. Acquired artifacts (Items, Consumables, Keys, Gear) are logged with quantity tracking. Interface allows Use, Equip, Sell, and Info commands via UI or direct System Command.
  • [Alignment Resonance]: Activated. User actions now influence Light/Dark Alignment spectrum. Threshold achievement triggers temporary Blessing states (Light/Darkness) with passive modifiers. Status reflected in HUD.
  • [Title Resonance]: Passive effects associated with acquired Titles (Gateborn, Wounded Healer, etc.) are now active and integrated via the Effects Engine.
  • [Companion/Shadow Evolution]: Stage 1 Complete. Inner Guides / Shadows (re-designated Shadow Soldiers post-Rank S) now possess independent Level and EXP parameters. EXP acquired passively via User task completion or directly via Fragment expenditure. Level directly enhances companion passive effect magnitude.
  • [Gate Protocol v2]:
    • Red Gate Manifestation Probability implemented (15% baseline). Red Gates feature unique challenges, potential for modified clear conditions (minLength), and yield higher Rarity rewards, including unique Items (Instant Dungeon Key). Distinct visual/audio alerts active.
    • Awakening Trial Gate type registered. Mandatory for Rank S+ progression, linked to Awakening Quest. Utilizes placeholder Combat Simulation for clearance verification.
  • [Monarch Domain Protocol]: Activated (Rank M Prerequisite). Monarch's Domain skill available. Grants significant temporary amplification to user parameters. Subject to daily usage limit and cooldown cycle, tracked in UI. Includes distinct visual overlay and BGM.
  • [System Command Interface]: Operational. Toggleable input field accepts defined commands for direct System interaction and navigation. Includes help command listing available functions.
  • [UI/UX Refinement]: Implemented dedicated panels for Equipment, Skills, Inventory. Enhanced interactivity for list items (details on click/tap). Integrated Stat Allocation buttons. Visual cooldown timers added for skills. Notification System activated for non-critical feedback. Error/Success modal states visually distinct. Number Ticking animation applied to stat updates.
  • [Code Architecture Optimization]: Global constants centralized (constants.js). Item/Skill data isolated (items.js, skills.js). UI interaction logic separated (ui_interactions.js). Notification logic modularized (notifications.js). Utility functions consolidated (utils.js). Core modules refactored for clarity and dependency management. Service Worker cache updated (v1.1.1).

// System Notice: Known Anomalies / Future Synchronization Targets:

  • Combat Simulation: Currently operating on placeholder parameters. Full combat logic pending integration.
  • Typing Animation: Advanced HTML rendering within animation requires further optimization.
  • Companion Evolution: Merging and Active Ability subsystems not yet implemented.
  • Temporary Effects: Full buff/debuff tracking and calculation requires dedicated state management integration.
  • Parameter Balancing: EXP curves, item costs/stats, skill effects, gate difficulty require User feedback for optimal calibration.
  • Sensory Feedback: Audio asset library requires expansion for unique identification of all system events. Micro-animation integration pending.

# Patch v1.1.1 Deployment Complete.