Releases: HorusRento/soul-leveling
Releases · HorusRento/soul-leveling
v1.1.1 - Shadow Integration & System Enhancements
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SYSTEM KERNEL PATCH v1.1.1 :: APPLIED
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Designation: Subsystem Integration & Enhancement Protocol
Status: Stable Release Channel Synchronization Complete
Log Entry Date: [Enter Your Release Date Here]
// Patch Analysis Report:
"The User's potential dictates the System's evolution."
System Core has undergone significant restructuring and enhancement based on observed operational parameters and potential threat escalations (simulated). Multiple subsystems have been integrated or refined to provide expanded functionality and feedback.
// Manifested Upgrades & Integrations:
- [Stat Allocation Protocol]: Activated.
Stat Pointsawarded upon Level Up. Direct enhancement of Core Attunements (Awakening,Intuition,Energy,Willpower,Resonance) enabled viaStatus WindowUI orallocatecommand.Soul ArchitectTitle confirmed to enhance point yield efficiency. - [Skill Matrix]: Integrated.
Passive&Active Skillsregistered. Acquisition confirmed via Quests, Gates,Skill Books. Passive effects dynamically modify core parameters (EXP Gain, Currency Acquisition, Stats). Active skills requireMana Pointexpenditure and are subject toCooldowntimers visualized in theSkillsPanel. - [Equipment Subsystem]: Operational.
Weapons,Armor,Accessoriescategorized and assigned to appropriate slots. Equip/Unequip functions verified. Item effects integrated into the centralEffects Enginefor real-time stat modification.Rarityparameter implemented. - [Inventory Storage]: Online. Acquired artifacts (Items, Consumables, Keys, Gear) are logged with quantity tracking. Interface allows
Use,Equip,Sell, andInfocommands via UI or direct System Command. - [Alignment Resonance]: Activated. User actions now influence Light/Dark
Alignmentspectrum. Threshold achievement triggers temporaryBlessingstates (Light/Darkness) with passive modifiers. Status reflected in HUD. - [Title Resonance]: Passive effects associated with acquired
Titles(Gateborn,Wounded Healer, etc.) are now active and integrated via theEffects Engine. - [Companion/Shadow Evolution]: Stage 1 Complete.
Inner Guides / Shadows(re-designatedShadow Soldierspost-Rank S) now possess independentLevelandEXPparameters. EXP acquired passively via User task completion or directly viaFragmentexpenditure. Level directly enhances companion passive effect magnitude. - [Gate Protocol v2]:
Red GateManifestation Probability implemented (15%baseline). Red Gates feature unique challenges, potential for modified clear conditions (minLength), and yield higherRarityrewards, including uniqueItems(Instant Dungeon Key). Distinct visual/audio alerts active.Awakening TrialGate type registered. Mandatory for Rank S+ progression, linked toAwakening Quest. Utilizes placeholderCombat Simulationfor clearance verification.
- [Monarch Domain Protocol]: Activated (Rank M Prerequisite).
Monarch's Domainskill available. Grants significant temporary amplification to user parameters. Subject to daily usage limit and cooldown cycle, tracked in UI. Includes distinct visual overlay and BGM. - [System Command Interface]: Operational. Toggleable input field accepts defined commands for direct System interaction and navigation. Includes
helpcommand listing available functions. - [UI/UX Refinement]: Implemented dedicated panels for
Equipment,Skills,Inventory. Enhanced interactivity for list items (details on click/tap). IntegratedStat Allocationbuttons. Visual cooldown timers added for skills.Notification Systemactivated for non-critical feedback.Error/Successmodal states visually distinct.Number Tickinganimation applied to stat updates. - [Code Architecture Optimization]: Global constants centralized (
constants.js). Item/Skill data isolated (items.js,skills.js). UI interaction logic separated (ui_interactions.js). Notification logic modularized (notifications.js). Utility functions consolidated (utils.js). Core modules refactored for clarity and dependency management. Service Worker cache updated (v1.1.1).
// System Notice: Known Anomalies / Future Synchronization Targets:
Combat Simulation: Currently operating on placeholder parameters. Full combat logic pending integration.Typing Animation: Advanced HTML rendering within animation requires further optimization.Companion Evolution: Merging and Active Ability subsystems not yet implemented.Temporary Effects: Full buff/debuff tracking and calculation requires dedicated state management integration.Parameter Balancing: EXP curves, item costs/stats, skill effects, gate difficulty require User feedback for optimal calibration.Sensory Feedback: Audio asset library requires expansion for unique identification of all system events. Micro-animation integration pending.
# Patch v1.1.1 Deployment Complete.