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313 | 313 |
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314 | 314 | ## 图形处理库
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315 | 315 |
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316 |
| -## OpenGL |
| 316 | +### OpenGL |
317 | 317 |
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318 | 318 | * OpenGL: <https://www.opengl.org/>
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319 | 319 | * OpenGL Wiki: <http://khronos.org/opengl/wiki>
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330 | 330 | * OpenGL入门: <https://juejin.im/post/5dee8814e51d4557e87fc6be>
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331 | 331 | * OpenGL学习脚印: <https://blog.csdn.net/ziyuanxiazai123/category_2107037.html>
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332 | 332 | * OpenGL ES: <https://blog.csdn.net/gongxiaoou/category_8847081.html>
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| 333 | +* 20分钟让你了解OpenGL——OpenGL全流程详细解读: <https://zhuanlan.zhihu.com/p/56693625> |
333 | 334 |
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334 |
| -* 为什么opengl中,gl_Position是vec4类型的?不是应该是vec3吗,多出来的那个是什么呀: <https://zhidao.baidu.com/question/1817876033322344268.html> |
| 335 | +* OpenGL ES 2.0 specifiying position attribute vec3 or vec4: <https://stackoverflow.com/questions/8551935/opengl-es-2-0-specifiying-position-attribute-vec3-or-vec4> |
| 336 | +* Why not vec3 for OpenGL ES 2.0 gl_Position? <https://stackoverflow.com/questions/9943636/why-not-vec3-for-opengl-es-2-0-gl-position> |
335 | 337 | * Is OpenGL coordinate system left-handed or right-handed? <https://stackoverflow.com/questions/4124041/is-opengl-coordinate-system-left-handed-or-right-handed/12336360#12336360>
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336 | 338 | * How vertex and fragment shaders communicate in OpenGL? <https://stackoverflow.com/questions/28333019/how-vertex-and-fragment-shaders-communicate-in-opengl>
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337 | 339 | * How does the fragment shader know what variable to use for the color of a pixel? <https://stackoverflow.com/questions/9222217/how-does-the-fragment-shader-know-what-variable-to-use-for-the-color-of-a-pixel>
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338 | 340 | * Non power of two textures in iOS <https://stackoverflow.com/questions/11069441/non-power-of-two-textures-in-ios>
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339 |
| -* difference of freeglut vs glew? <https://stackoverflow.com/questions/15613978/difference-of-freeglut-vs-glew> |
340 | 341 |
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341 | 342 | ### 其他图形处理库
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342 | 343 |
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| 344 | +* GLFW: <https://www.glfw.org/> |
| 345 | +* freeglut: <http://freeglut.sourceforge.net/> |
| 346 | +* difference of freeglut vs glew? <https://stackoverflow.com/questions/15613978/difference-of-freeglut-vs-glew> |
| 347 | + |
| 348 | +* Rajawali: <https://github.com/Rajawali/Rajawali> |
| 349 | +* Basic Rajawali3D Tutorial for Android: <http://www.clintonmedbery.com/basic-rajawali3d-tutorial-for-android/> |
| 350 | + |
343 | 351 | * 计算机图形程序接口 | Graphics API: <https://www.jianshu.com/p/3ab72184a906>
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344 | 352 |
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345 | 353 | * Vulkan: <https://www.khronos.org/vulkan/>
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346 | 354 | * Vulkan Graphics API: <https://developer.android.google.cn/ndk/guides/graphics>
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347 |
| -* Vulkan 设置: <https://developer.android.google.cn/ndk/guides/graphics/getting-started> |
348 | 355 |
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349 | 356 | * ANGLE: <https://github.com/google/angle>
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350 | 357 |
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351 |
| -* Rajawali: <https://github.com/Rajawali/Rajawali> |
352 |
| -* Basic Rajawali3D Tutorial for Android: <http://www.clintonmedbery.com/basic-rajawali3d-tutorial-for-android/> |
353 |
| - |
354 | 358 | ## Jack
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355 | 359 |
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356 | 360 | * Android 新一代编译 toolchain Jack & Jill 简介: <https://yq.aliyun.com/articles/40811>
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