Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Repository files navigation

Chronica Studio

Chronica Studio is a platform for building and playing portable narrative games. Creators author against the Chronica Specification, export .chronica packages, and play the same project across Chronica implementations with consistent gameplay behavior.

This repository is the public home for Chronica Mobile Studio — a mobile-first authoring and play app — plus the TypeScript engine that implements the specification on device. Application code lives in artifacts/chronica-mobile/.

Milestone Status
Foundation v1 ✅ Complete — core runtime, asset pipeline, editor safety, diagnostics
Visual Scene Composer ➡️ Next — visual stage authoring and higher-level editing tools

See ROADMAP.md for phased delivery and RELEASE_NOTES_FOUNDATION_V1.md for the v1 baseline summary.


What you get today

Core capabilities shipped in Foundation v1:

Feature Description
Playable narrative adventure runtime Branching scenes, choices, hotspots, dialogue, and adventure-mode movement/interaction
Deterministic runtime Same project + same inputs → same state and scene sequence
Smart asset pipeline Import, classify, and validate assets with intake hints
Asset recipes Apply reusable patterns (pickups, NPCs, doors) from library assets
Playable room generation Scaffold adventure scenes from a background and asset set
Editor transactions Atomic, validated editor mutations with rollback on failure
Diagnostics Structured error reports with recovery classification
Package compatibility Feature matrix checks before play and import

You can also export/import .chronica packages, playtest in-app, run Chronica Player mode, and save/resume with integrity checks. See WHY_CHRONICA.md for the product rationale.


Architecture

Chronica separates the specification (portable contract), authoring implementations (Studio tools), and player runtimes (play-only shells):

Chronica Specification
        │
        ├── Chronica Studio          ← desktop / professional authoring (future / separate repos)
        │
        ├── Chronica Mobile Studio   ← this repository (author + play)
        │
        └── Chronica Player          ← play-only shell (included in this app)

Portable .chronica packages flow from any compliant authoring tool into any compliant player. Mobile is a first-class implementation, not a reduced fork.


Foundation v1

Foundation v1 is the engineering baseline tagged before Visual Scene Composer work begins. It establishes:

  • A playable narrative adventure runtime with compile gates, runtime fallbacks, and save/resume
  • Asset Pipeline Phases 1–5 — smart intake, recipes, playable room generation
  • Foundation Hardening Phases 1–6 — validation, project integrity, runtime fallbacks, package compatibility, engine contracts, diagnostics & recovery
  • Architecture Audit P0 + P1 — atomic editor transactions, unified validation severity, shared diagnostics pipeline, batch import transactions

Quality at v1: 741 passing automated tests · typecheck clean

Engineering references: FOUNDATION_HARDENING.md · ARCHITECTURE_AUDIT.md


What Chronica is not yet

Foundation v1 is a strong core architecture baseline, not a full game-engine product:

  • Not a full Unity/Godot replacement — Chronica targets portable narrative and adventure games, not general-purpose 3D engines
  • No visual scene editor yet — scenes are edited through mobile forms and lists; Visual Scene Composer is the next milestone
  • No combat framework yet — inventory, quests, and encounter systems are planned, not shipped
  • No marketplace or cloud tooling yet — distribution, sync, and discovery remain future work

Platform

Chronica
├── Chronica Specification     ← [docs/spec/](docs/spec/README.md)
├── Chronica Studio              ← desktop / professional authoring (future)
├── Chronica Mobile Studio       ← this repository
└── Chronica Player              ← play-only shell (included in this app)

Design principles

  • Specification-first architecture — the Chronica Specification defines behavior; implementations comply
  • Portable .chronica packages — one format for export, import, and play across devices
  • Behavioral parity across implementations — gameplay outcomes must agree; code structure may differ
  • Feature parity with workflow divergence — same capabilities over time; mobile uses touch-first UX
  • Touch-first creation experience — author, playtest, and ship from phone or tablet

Repository layout

Path Purpose
artifacts/chronica-mobile/ React Native + Expo app — Mobile Studio + Player
artifacts/chronica-mobile/engine/ Specification logic — compiler, session, package, validation (no UI)
artifacts/chronica-mobile/runtime/ Play session host — runtime loop, saves, player boundary
docs/spec/ Chronica Specification — platform contract
artifacts/chronica-mobile/docs/ Mobile architecture and package details

.chronica packages

A .chronica file is a portable ZIP package:

  • manifest.json — identity, integrity metadata, asset manifest
  • story.json — full project (portable asset references)
  • assets/* — embedded media

Open a package in Chronica Player or import via Load Game. See package boundary docs.

Local development

Clone the repository:

git clone https://github.com/Lownoise-Studio/chronica-studio.git
cd chronica-studio

Install dependencies:

pnpm install

Run Chronica Mobile Studio:

cd artifacts/chronica-mobile

pnpm typecheck
pnpm test
pnpm exec expo start

See docs/local-dev.md for platform build details.

Note

All commands assume your current working directory is the root of the cloned chronica-studio repository unless otherwise specified.

Documentation

Document Description
Why Chronica? Strategic manifesto — why the platform exists
Chronica Specification Platform contract (package, runtime, save, scene, …)
Foundation Hardening Validation, integrity, contracts, transactions, diagnostics
Release notes — Foundation v1 v1 milestone summary
Roadmap Phased delivery
Mobile architecture Implementation layout and compliance status
Package boundary Import/export rules and integrity
VISION.md Product direction

Project status

Foundation v1 is complete and tagged as the baseline before Visual Scene Composer. The compiler, runtime, package format, and editor safety layer are stabilizing; breaking changes may still occur before a stable public release.

Repository naming

This repository is currently named chronica-studio while its primary public artifact is Chronica Mobile Studio under artifacts/chronica-mobile/. A future rename (for example chronica-mobile or chronica-mobile-studio) would align the GitHub name with the public product and sit alongside a future ecosystem such as chronica-spec, chronica-player, and chronica-mobile.

License

Chronica Mobile Studio by Lownoise Studio.

About

Open-source narrative adventure engine focused on deterministic runtime, smart asset pipelines, and story-driven game creation.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages