Simple Verlet points and sticks implementation for bevy.
If you are looking for cloth physics, please check
bevy_silk instead
bevy_verlet |
bevy |
|---|---|
| 0.1.x | 0.5.x |
| 0.2.x | 0.6.x |
| 0.3.x | 0.7.x |
| 0.4.x | 0.8.x |
| 0.5.x | 0.9.x |
| 0.6.x | 0.11.x |
| 0.7.x | 0.12.x |
| 0.8.x | 0.13.x |
| 0.9.x | 0.14.x |
You can simply add a VerletPoint component on any entity with a
Transform and the verlet physics will apply.
Connect points using VerletStick to constrain movement (see
examples).
Lock some points by adding the VerletLocked component on a VerletPoint
entity.
Customize friction and gravity with the VerletConfig resource.
Works in 2D and 3D.
debug
This feature will add a system drawing debug lines for every stick using bevy gizmos
-
2D Line
cargo run --example 2d_line --features "debug" -
2D cloth
cargo run --example 2d_cloth --features "debug" -
2D cloth cutting
`cargo run --example 2d_cloth_cutter --features "debug"
cargo run --example 3d_line --features "debug"cargo run --example 3d_cloth --features "debug"
Inspired by:
- This Sebastian Lague video
- This Coding Math course


