Preview of skills in gameplay and graphic programming in Unity. Unity version: 2018.2 (project should work on other 2018.x and after small change also on 2017.x versions).
- Spaceship gameplay: avoid hitting terrain and explosive bombs
- Difficulty level growing with design-setup curve
- Effects pool mechanims
- Camera management, objects follow, shakes, etc.
- Entity factory system with pool mechanic
- Collisions based on generated terrain
- Dynamic, infinity terrain heightmap generated by compute shader based on Perlin's Simplex Noise
- Dynamic terrain generated and rendered by geometry shader (based on height map). Terrain shader also contains features to support gameplay features and deferred rendering
- Fade in/out sci-fi postprocess for scenes
- Custom deffered decals system
- GUI mapped on terrain with deffered decals

- Star Sparrow: https://goo.gl/uvDBuR
- Mountain Rocks: https://goo.gl/mJn1HA
- Unity Particles and Post Process Stack (for DoF and SSAO)