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Fork notice:

This forked repo is a heavily modified and refactored for using imgui and implot in unity5.x/.net framework 3.5.

I forked and used it for writing a game mod.

UnityImGui

Dear ImGui within Unity thanks to ImGui.NET and the Unity Low-level native plug-in interface.

Currently this is only a prototype showing that it can be done, but hopefully one day it will become a more robust drop in unity package for anyone to use.

To build use premake on the PluginSource/source folder. Built assemblies will be placed into the unity project on build.

ImGUI.NET is compiled within unity using an asmdef, as it uses unsafe c sharp code.

TODO (Help Required)

  • DX11 renderer.
  • Clean up the DX11 renderer.
  • Figure out how calling ImGui callbacks is going to work, as they currently crash unity.
  • Cleanup the project structure as a whole. (.gitignore is uploading things it shouldn't, ImGui.NET should be a submodule etc.)
  • DX12 renderer.
  • Vulkan renderer.
  • Metal renderer.
  • OpenGL renderer.
  • OpenGLES renderer.
  • Add VR support, by allowing ImGui to be rendered onto a Unity texture, and displayed within 3D space.

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