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Tags: Mobin-Sh/daggerfall-unity

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enemies-light-effects

Toggle enemies-light-effects's commit message
Added emissive textures

rented-rooms-underflow

Toggle rented-rooms-underflow's commit message
fix negative rented room time

Also, I rewrote CheckRent() because it took me a while to understand
that -1 was a magic value for remainingHoursRented. The logic should be
unchanged.

fix-loadingscreen-nullreference

Toggle fix-loadingscreen-nullreference's commit message
fix a NullReferenceException in DaggerfallVidPlayerWindow.IsPlaying

LoadingScreen uses player.IsPlaying to poll when a video is finished
playing, but the video may have been cleared

NullReferenceException: Object reference not set to an instance of an
object
  at
DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallVidPlayerWindow.get_IsPlaying
() [0x00000] in <filename unknown>:0
  at LoadingScreen.LoadingScreen+<DoDeathScreen>c__Iterator1.MoveNext ()
[0x00000] in <filename unknown>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator,
IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

use-webm-videos-on-linux

Toggle use-webm-videos-on-linux's commit message
use .webm video format on Linux

.mp4 format is not supported by VideoPlayer on Linux:

https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html

only-climb-and-rappel-on-foot

Toggle only-climb-and-rappel-on-foot's commit message
skip climbing/rappel mode checks when not on foot

Prevents trying to rappel down on horse or cart, for example.
Instead you'll just fall as per Newton's law; Should horses be unwilling
to fall instead?

Also, is it the right place to check for transport mode?

Forums: https://forums.dfworkshop.net/viewtopic.php?f=5&t=2997

fix-persistent-dungeons-teleport-out

Toggle fix-persistent-dungeons-teleport-out's commit message
raise event on teleporting out of dungeons

/!\
It seems to work, but I won't pretent I understand all what's going  on.

Forums:
https://forums.dfworkshop.net/viewtopic.php?f=27&t=1667&p=29398#p29398

icons-no-black-background

Toggle icons-no-black-background's commit message
Remove black background behind HUD active spells

Forums: https://forums.dfworkshop.net/viewtopic.php?f=23&t=2869

banking-prevent-aborted-input

Toggle banking-prevent-aborted-input's commit message
prevent clicking on EXIT while amount input in progress

Seems to confuse some people, that input some amount, close the window
and expect the transaction to have happened.

Another solution would be to open a dialog box to input transaction
amounts; But it doesn't match classic screens.

remove-legacy-deferred

Toggle remove-legacy-deferred's commit message
remove LegacyDeferred setting

It seems to no longer work correctly with recent Unity, it's becoming a
way for players to shoot themselves in the foot, so drop it altogether.

Are there anything to remove beside camera.renderingPath tweak?

Forums: https://forums.dfworkshop.net/viewtopic.php?f=5&t=2183

video-player-interferences

Toggle video-player-interferences's commit message
prevent accidental close of lycanthropy and vampirism videos