Tags: Mobin-Sh/daggerfall-unity
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fix negative rented room time Also, I rewrote CheckRent() because it took me a while to understand that -1 was a magic value for remainingHoursRented. The logic should be unchanged.
fix a NullReferenceException in DaggerfallVidPlayerWindow.IsPlaying LoadingScreen uses player.IsPlaying to poll when a video is finished playing, but the video may have been cleared NullReferenceException: Object reference not set to an instance of an object at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallVidPlayerWindow.get_IsPlaying () [0x00000] in <filename unknown>:0 at LoadingScreen.LoadingScreen+<DoDeathScreen>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
use .webm video format on Linux .mp4 format is not supported by VideoPlayer on Linux: https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html
skip climbing/rappel mode checks when not on foot Prevents trying to rappel down on horse or cart, for example. Instead you'll just fall as per Newton's law; Should horses be unwilling to fall instead? Also, is it the right place to check for transport mode? Forums: https://forums.dfworkshop.net/viewtopic.php?f=5&t=2997
raise event on teleporting out of dungeons /!\ It seems to work, but I won't pretent I understand all what's going on. Forums: https://forums.dfworkshop.net/viewtopic.php?f=27&t=1667&p=29398#p29398
Remove black background behind HUD active spells Forums: https://forums.dfworkshop.net/viewtopic.php?f=23&t=2869
prevent clicking on EXIT while amount input in progress Seems to confuse some people, that input some amount, close the window and expect the transaction to have happened. Another solution would be to open a dialog box to input transaction amounts; But it doesn't match classic screens.
remove LegacyDeferred setting It seems to no longer work correctly with recent Unity, it's becoming a way for players to shoot themselves in the foot, so drop it altogether. Are there anything to remove beside camera.renderingPath tweak? Forums: https://forums.dfworkshop.net/viewtopic.php?f=5&t=2183
prevent accidental close of lycanthropy and vampirism videos
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