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Potion Effects
1cec0ld edited this page Mar 28, 2013
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The Minecraft Wiki has more information on these effects.
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SPEED- called Speed -
SLOW- called Slowness -
FAST_DIGGING- called Haste -
SLOW_DIGGING- called Mining Fatigue -
INCREASE_DAMAGE- called Strength -
HEAL- called Instant Heal -
HARM- called Instant Damage -
JUMP- called Jump Boost -
CONFUSION- called Nausea -
REGENERATION- called Regeneration -
DAMAGE_RESISTANCE- called Resistance -
FIRE_RESISTANCE- called Fire Resistance -
WATER_BREATHING- called Water Breathing -
INVISIBILITY- called Invisibility, has no visible effect -
BLINDNESS- called Blindness -
NIGHT_VISION- called Night Vision, has no visible effect -
HUNGER- called Hunger -
WEAKNESS- called Weakness -
POISON- called Poison -
WITHER- Deals damage to an entity over time and gives the health to the shooter.
- '{entity}.addpotioneffect.{effect_type}.{duration},{amplifier}'
#use a comma between the duration and amplifier, or it will try to read a decimal- '{entity}.addpotioneffect.{effect_type}'Note: This doesn't seem to work yet, but that's Bukkit's fault. Adding a potion effect with 0 duration instead should work.
- 'if {entity}.haspotioneffect.{effect_type}': 'blah'The Integer Variables for potion effects are of the following form:
'{entity}_potioneffect_{effect_type}_(duration|amplifier)'These are not settable. If you want to set them, just add the corresponding potion effect again and it will replace the one already in effect.