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Poietic Godot

Godot game engine extension that wraps Poietic Flows library to create systems/causal modelling and simulation applications.

Uses SwiftGodot.

IMPORTANT: This is just an experiment, a prototype.

Build and Use

Follow instructions at the SwiftGodot page.

swift build

Copy the *.dylib files from the .build directory into your Godot project.

Add the following extension file, preferably named Poietic.gdextension to your Godot project:

[configuration]
entry_symbol = "swift_entry_point"
compatibility_minimum = 4.2


[libraries]
macos.debug = "res://bin/libPoieticGodot.dylib"


[dependencies]
macos.debug = {"res://bin/libSwiftGodot.dylib" : ""}

Development Notes

  • Godot API (callables and variable names) should follow Godot naming conventions, not Swift.

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