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Merge pull request #9 from SaschaWillems/master
Add presentation links from SIGGRAPH 2015 nextgen graphics API workshop...
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@@ -148,24 +148,51 @@ <h1>API</h1>
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<br>More details <a href="http://www.anandtech.com/show/9509/vulkan-status-update-will-use-feature-sets-android-support-incoming">here</a>
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and <a href="http://www.phoronix.com/scan.php?page=article&item=sig-gles32-glu&num=4">here</a>.
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</p>
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<p>
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During SIGGRAPH 2015, Khronos showed a press briefing getting into details on supported operating systems, validation layers (for debugging), the
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Vulkan ecosystem and window system integration. The slides also talk about SPIR-V.<br>
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<br>
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<a href="https://www.khronos.org/assets/uploads/developers/library/2015-siggraph/Khronos-Press-Briefing-SIGGRAPH_Aug15.pdf">Khronos Press Briefing SIGGRAPH 2015</a><br>
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</p>
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<p>
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Piers Daniell of NVIDIA gave a presentation titled "Vulkan on NVIDIA GPUs" at SIGGRAPH 2015. He presented an overview of the Vulkan API
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and showed some Vulkan demos running on NVIDIA desktop and mobile hardware. He also announced that the NVIDIA Vulkan driver will work on
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Windows versions from XP through 10, Linux+SteamOS and Android; the NVIDIA architectures that will support Vulkan will be Fermi (GeForce 400 and 500),
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Kepler (GeForce 600 and 700, Tegra K1) and Maxwell (GeForce 900, TITAN X, Tegra X1).
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</p>
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<p>
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<iframe width="700" height="394" src="https://www.youtube.com/embed/8xBuAdnIrJQ" frameborder="0" allowfullscreen></iframe>
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</p>
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<h1>Slides and Presentations</h1>
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<h2>Khronos Press Briefing SIGGRAPH 2015</h2>
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<p>
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During SIGGRAPH 2015, Khronos showed a press briefing getting into details on supported operating systems, validation layers (for debugging), the
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Vulkan ecosystem and window system integration. The slides also talk about SPIR-V.<br>
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<br>
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<a href="https://www.khronos.org/assets/uploads/developers/library/2015-siggraph/Khronos-Press-Briefing-SIGGRAPH_Aug15.pdf">Khronos Press Briefing SIGGRAPH 2015</a><br>
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</p>
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<h2>An Overview of Next-Generation Graphics APis</h2>
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<p>
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Event hosted during SIGGRAPH 2015 showing off next generation graphics APIs, including details on the Vulkan API. <br><br>
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<a href="http://nextgenapis.realtimerendering.com/">Source</a><br>
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</p>
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<h3>A Whirlwind Tour of Vulkan</h3>
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<p>
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Graham Sellers (AMD) gets into the details of Vulkan. Lots of API information in here.<br><br>
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<a href="http://nextgenapis.realtimerendering.com/presentations/2_Sellers_Vulkan.pptx">Source (PowerPoint)</a>
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</p>
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<h3>Porting Source 2 to Vulkan</h3>
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<p>
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Dan Ginsburg (Valve) on porting the Source 2 engine to Vulkan.<br><br>
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<a href="http://nextgenapis.realtimerendering.com/presentations/6_Ginsberg_Source2.pptx">Source (PowerPoint)</a>
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</p>
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<h3>Next-Generation Graphics APIs: Similarities and Differences</h3>
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<p>
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Tim Foley (NVIDIA Research) on the differences and similarities between next generation APIs.<br><br>
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<a href="http://nextgenapis.realtimerendering.com/presentations/1_Foley_Overview.pptx">Source (PowerPoint)</a>
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</p>
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<h1>SPIR-V</h1>
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