@@ -52,7 +52,7 @@ queues for each family queue and you don't really need more than one. That's
5252because you can create all of the command buffers on multiple threads and then
5353submit them all at once on the main thread with a single low-overhead call.
5454
55- Vulkan lets you to assign priorities to queues to influence the scheduling of
55+ Vulkan lets you assign priorities to queues to influence the scheduling of
5656command buffer execution using floating point numbers between ` 0.0 ` and ` 1.0 ` .
5757This is required even if there is only a single queue:
5858
@@ -98,7 +98,7 @@ The remainder of the information bears a resemblance to the
9898validation layers. The difference is that these are device specific this time.
9999
100100An example of a device specific extension is ` VK_KHR_swapchain ` , which allows
101- you to present rendered images from that device to windows. It is possible that
101+ you to present rendered images from that device to windows. It is possible that
102102there are Vulkan devices in the system that lack this ability, for example
103103because they only support compute operations. We will come back to this
104104extension in the swap chain chapter.
@@ -159,4 +159,4 @@ With the logical device and queue handles we can now actually start using the
159159graphics card to do things! In the next few chapters we'll set up the resources
160160to present results to the window system.
161161
162- [Full code listing](/code/logical_device.cpp)
162+ [Full code listing](/code/logical_device.cpp)
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