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Add Khronos GDC talk video
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@@ -84,8 +84,11 @@ <h2>Intermediate bytecode for shaders</h2>
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<h1>API</h1>
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The official specification isn't going to be released until later
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this year, but some details can be gathered from various sources.
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<p>
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The official specification isn't going to be released until
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later this year, but some details can be gathered from various
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sources.
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</p>
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The blog post linked above offers some insight. API calls have the
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<code>vk</code> prefix and functions take the state that they will
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settling for <code>stdint.h</code> types. The closest thing to
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the concept of a context is now a command buffer.
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Synchronization is done using events and allows for fences
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and resource barriers. A link to the presentation will be added
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once it is available for more detailed info, as this was taken
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from a livestream.
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and resource barriers. The full presentation can be watched
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below.
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</p>
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<p>
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<iframe width="700" height="394" src="https://www.youtube.com/embed/EUNMrU8uU5M" frameborder="0" allowfullscreen></iframe>
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</p>
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<h1>SPIR-V</h1>

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