Load models section needs vertex colors#26
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Overv merged 1 commit intoOverv:masterfrom Oct 14, 2016
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When running the given examples I had an all black screen. I realized the shader was still multiplying the texture and vertex colors. An alternative solution would be to modify the fragment shader, but felt it was better to provide proper Vertex attributes.
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Ah, I didn't really intend people to copy the final snippet of the texture mapping tutorial to their own shader code. This is a good solution, thanks. |
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When running the given examples I had an all black screen.
I realized the shader was still multiplying the texture and vertex
colors. This sets each color to white as they are loaded from the obj.
An alternative solution would be to modify the fragment shader,
but felt it was better to provide proper Vertex attributes.