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Insights: Phobos-developers/Phobos
Overview
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0 Active issues
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- 5 Merged pull requests
- 9 Open pull requests
- 0 Closed issues
- 0 New issues
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5 Pull requests merged by 3 people
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[Phobos bug] Map Events 600 Bug Fixes
#1660 merged
May 8, 2025 -
[Minor] Customizing bridge fall damageFalling down damage
#1421 merged
May 7, 2025 -
[New feature]Tiberium eater logic
#1619 merged
May 7, 2025 -
[Minor] Weekly Regular Documentation Revisions 04.28-05.04 - develop
#1648 merged
May 6, 2025 -
[Minor] Weekly Regular Documentation Revisions 04.28-05.04 - release v0.4
#1647 merged
May 6, 2025
9 Pull requests opened by 7 people
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[Minor] Repair the manager after unit conversion
#1650 opened
May 3, 2025 -
Add a patch to crash when a nullptr is being added to LayerClass
#1652 opened
May 5, 2025 -
Unit & infantry auto-conversion on ammo change
#1653 opened
May 5, 2025 -
[Minor] Extended `ExtendedAircraftMissions`
#1654 opened
May 6, 2025 -
[Minor] Weekly Regular Documentation Revisions 05.05-05.11 - release v0.4
#1655 opened
May 6, 2025 -
[Minor] Weekly Regular Documentation Revisions 05.05-05.11 - develop
#1656 opened
May 6, 2025 -
[Minor] Change `Strafing` default value to false if set `Trajectory`
#1657 opened
May 7, 2025 -
[Minor] Make PassengerDeletion/AutoDeath trigger UpdatePower for Bio Reactor
#1658 opened
May 8, 2025 -
[Vanilla Fix] Fix the bug that ships can travel on elevated bridges
#1659 opened
May 8, 2025
19 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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MultiWeapon
#1630 commented on
May 8, 2025 • 2 new comments -
[General Purpose] Manually empty and reload ammo
#1493 commented on
May 8, 2025 • 1 new comment -
AE attach/discard by health & ExtraWarheads & Aux/FeedbackWeapon & other tweaks
#1643 commented on
May 7, 2025 • 0 new comments -
[Vanilla Enhancement] Restore turret recoil effect
#1625 commented on
May 6, 2025 • 0 new comments -
[Highly Customized] New `AdvancedDrive` locomotor
#1622 commented on
May 9, 2025 • 0 new comments -
[General Purpose] New trajectory system
#1582 commented on
May 8, 2025 • 0 new comments -
Add improvements for airstrike flare visuals
#1565 commented on
May 2, 2025 • 0 new comments -
Improve subterranean harvester pathfinding
#1535 commented on
May 2, 2025 • 0 new comments -
[Highly Customized] Allow merging AOE damage to buildings into one
#1504 commented on
May 8, 2025 • 0 new comments -
Release v0.4
#1459 commented on
May 6, 2025 • 0 new comments -
Block damage system
#1390 commented on
May 7, 2025 • 0 new comments -
Exclusive SuperWeapon Sidebar
#1384 commented on
May 7, 2025 • 0 new comments -
[Minor] Randomized anims for several behaviors
#1380 commented on
May 7, 2025 • 0 new comments -
Rewrite frame CRC generation
#1369 commented on
May 2, 2025 • 0 new comments -
Generic Condition-Sequence System & AutoDeath Enhancement
#1346 commented on
May 8, 2025 • 0 new comments -
Delayed fire weapons
#1338 commented on
May 2, 2025 • 0 new comments -
Animation transparency customization settings
#1304 commented on
May 2, 2025 • 0 new comments -
SW tag that grants 1-time-use super weapons
#1199 commented on
May 6, 2025 • 0 new comments -
Fix VoiceDeploy not playing when deploying through hot-key/command bar.
#1115 commented on
May 9, 2025 • 0 new comments