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Releases: SailGame/Core

v1.5.0

27 May 12:16

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publish image

v1.4.0

31 Jan 03:52
6b2097e

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v1.4.0 (#18)

* minUser

* unit test

* fix unit test

* close game test

* mockgen

* pin proto v1.2.0

* changelog

* rm mocks

* fix room capacity check

* make test

* sync msg

v1.3.1

24 Jan 11:56
0061dd5

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NotifyMsg: check if the id is negative before flip it (#16)

v1.3.0

24 Jan 04:25
1291f90

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bugfix: pass gamesetting to provider (#15)

* bugfix: pass gamesetting to provider

* update golang

v1.2.0

23 Jan 03:03
226d47f

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Qry account and game setting (#14)

* add some logs to room request
support queryAccount
support custom game setting

v1.1.1

17 Jan 08:55
41228de

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[bugfix] login repeatedly

v1.1.0

03 Jan 11:53
f2d4dfc

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  • Fix room state broadcast (proto 1.0.0)
    • Send room details to users in the room when
      1. user join
      2. user ready/cancel
      3. user exit
      4. set room
  • Transfer the concurrency control to CoreServer
    • now we always lock a single room when handling the msg
    • when doing user join/exit/ready, it's essential to lock both room and user

v1.0.0

01 Jan 03:51
995a474

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  • Support cmd args (details in ./core -h)
  • User could login with any userName and password, currently we don't store data persistently.
  • Support basic Core Function (details in github.com/SailGame/proto/core)
    • List/Query/Create/Join/Set/Ready room
    • Game Operation
    • Game Provider (StartGame, Custom Interaction)