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1 change: 1 addition & 0 deletions docs/ReleaseNotes.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ Current package versions:
- Add support for hash field expiration (see [#2715](https://github.com/StackExchange/StackExchange.Redis/issues/2715)) ([#2716 by atakavci](https://github.com/StackExchange/StackExchange.Redis/pull/2716]))
- Add support for `HSCAN NOVALUES` (see [#2721](https://github.com/StackExchange/StackExchange.Redis/issues/2721)) ([#2722 by atakavci](https://github.com/StackExchange/StackExchange.Redis/pull/2722))
- Fix [#2763](https://github.com/StackExchange/StackExchange.Redis/issues/2763): Make ConnectionMultiplexer.Subscription thread-safe ([#2769 by Chuck-EP](https://github.com/StackExchange/StackExchange.Redis/pull/2769))
- Fix [#2778](https://github.com/StackExchange/StackExchange.Redis/issues/2778): Run `CheckInfoReplication` even with `HeartbeatConsistencyChecks` ([#2784 by NickCraver and leachdaniel-clark](https://github.com/StackExchange/StackExchange.Redis/pull/2784))

## 2.8.0

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12 changes: 9 additions & 3 deletions src/StackExchange.Redis/PhysicalBridge.cs
Original file line number Diff line number Diff line change
Expand Up @@ -606,8 +606,8 @@ internal void OnHeartbeat(bool ifConnectedOnly)
tmp.BridgeCouldBeNull?.ServerEndPoint?.ClearUnselectable(UnselectableFlags.DidNotRespond);
}
int timedOutThisHeartbeat = tmp.OnBridgeHeartbeat();
int writeEverySeconds = ServerEndPoint.WriteEverySeconds,
checkConfigSeconds = ServerEndPoint.ConfigCheckSeconds;
int writeEverySeconds = ServerEndPoint.WriteEverySeconds;
bool configCheckDue = ServerEndPoint.ConfigCheckSeconds > 0 && ServerEndPoint.LastInfoReplicationCheckSecondsAgo >= ServerEndPoint.ConfigCheckSeconds;

if (state == (int)State.ConnectedEstablished && ConnectionType == ConnectionType.Interactive
&& tmp.BridgeCouldBeNull?.Multiplexer.RawConfig.HeartbeatConsistencyChecks == true)
Expand All @@ -617,9 +617,15 @@ internal void OnHeartbeat(bool ifConnectedOnly)
// If we don't get the expected response to that command, then the connection is terminated.
// This is to prevent the case of things like 100% string command usage where a protocol error isn't otherwise encountered.
KeepAlive(forceRun: true);

// If we're configured to check info replication, perform that too
if (configCheckDue)
{
ServerEndPoint.CheckInfoReplication();
}
}
else if (state == (int)State.ConnectedEstablished && ConnectionType == ConnectionType.Interactive
&& checkConfigSeconds > 0 && ServerEndPoint.LastInfoReplicationCheckSecondsAgo >= checkConfigSeconds
&& configCheckDue
&& ServerEndPoint.CheckInfoReplication())
{
// that serves as a keep-alive, if it is accepted
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