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Releases: TheAvIGOLD/GdevelopExtension

Physics 3D v0.0.8

24 Mar 18:04

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πŸ†• Added:

Raycast intersections with physical bodies:

  • Event to check intersection with any bodies in the world
  • Event to check intersection with a specific object
  • Event to check intersection with walls or plane
  • Getting the coordinates of the last intersection

Physics 3D v0.0.7

17 Mar 11:38

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πŸ” Changed:

  • Offset for shapes has been fixed.
  • Capsule shape dimensions are now set more accurately.

πŸ†• Added:

  • Added "Sleep" attribute, which allows an object to enter a sleep state and not calculate physics, this is important for optimization. Changes can be made in the behavior settings or actions. (Upon collision, a sleeping object automatically wakes up)
  • Manual triggering of sleep or wake-up for an object in actions.
  • Collision check between two bodies.

Physics 3D v0.0.6

14 Mar 21:56

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πŸ” Changed:

Physics objects' names have been changed:
Now, a 'Collider' is represented as a physical 'Body', which consists of 'Shapes' (Shapes are responsible for collision between objects).

  • All physical settings such as mass, friction, etc. are components of the body and can be adjusted in the behavior parameters or set via actions.
  • Shapes are added via actions. The number of shapes for each object is unlimited (in previous versions, an object could only have one shape).
  • The FixedRotation parameter has been moved to the behavior as it is a property of the "Body".
  • All events have been reorganized

πŸ†• Added:

  • An offset parameter has been added for the shapes, allowing it to be shifted relative to the center of the body (the object's origin point).
  • New actions for force and impulse

Physics 3D v0.0.5

10 Mar 12:50

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πŸ†• Added:

New behavior properties:

  • Collider's type: Dynamic, Static, Kinematic
  • Angular Damping
  • Linear Damping

New actions:

  • Set/get object's collider properties: Mass, Friction, Restitution, Angular Damping, Linear Damping

  • Set object's collider type

  • Set object's collider velocity

  • Set object's collider velocity by angle

  • Set object's collider position

  • Set object's collider rotation

πŸ” Changed:

  • Extension icon changed
  • The settings of the physical world have been changed. The extension should work more stable

https://github.com/TheAvIGOLD/GdevelopExtension

Physics 3D v0.0.4

05 Mar 01:10

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πŸ†• Added:

  • New functionality for working with walls - ability to get/change collider position, ability to get/change collider rotation
  • Ability to get the velocity value of physical objects
  • Added 2 joins (beta): rigid join and revolute join

πŸ” Changed:
Collision handling optimization

Physics3D_v0.0.4.json

Physics 3D v0.0.3

03 Mar 11:34

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πŸ†• Added:

  • Capsule collider
  • Layers and masks for colliders to group collisions
  • Friction and Restitution values
  • Color selection for the collider

πŸ” Changed:
Mass and other physical settings values have been moved inside the event.

πŸ› Bug fixes:
Player movement was limited to a speed of 250, now the limitation is removed

Physics3D_v0.0.3.json