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Payday2-Mask-Editor

At current this project has been dropped for time/technical knowledge reasons.

I am no 3D modeler, and struggled UV mapping the 3 masks I managed to do. The rest of the project is fairly simple, but with the number of masks, patterns, colours, and materials being released almost monthly, i have no chance of keeping up.

An attempt to create a program in unity to preview payday 2 masks customisations, including material, patten and colours.

at current, very little is done while i learn c# and making programs in unity.

CURRENTLY FINISHED:

  • 3 masks UV mapped and imported.
  • All base game masks found and exported, but not converted.
  • All base game material textures located and imported.
  • 12 patterns cleaned up.
  • Simple switching between current list of masks, materials and patterns by key presses.
  •  Functions that take an int for the array address have replaced the above.
    
  • Added partialy functioning UI with the ability to switch between 2 masks at current functioning.

TO DO:

  • locate all "materials" textures from the game files.
  • locate all "patterns" textures from the game files.
  • collect all colour combinations from the game.
  • add ability to apply a material, pattern and colour pair to a mask.
  • convert all masks to be .obj files instead of .model files
  • UV map all masks.
  • clean up all textures so they are all 2 solid colours + alpha.
  • work out how (if at all possible) to chroma-key pattern textures to match chosen colours.
  • if impossible to chroma-key pattern textures, make an individual pattern colouring for each of the colour combinations in game.

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An attempt by me to create a program in unity to preview payday 2 masks customisations, including material, patten and colours

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