I am no 3D modeler, and struggled UV mapping the 3 masks I managed to do. The rest of the project is fairly simple, but with the number of masks, patterns, colours, and materials being released almost monthly, i have no chance of keeping up.
An attempt to create a program in unity to preview payday 2 masks customisations, including material, patten and colours.
at current, very little is done while i learn c# and making programs in unity.
- 3 masks UV mapped and imported.
- All base game masks found and exported, but not converted.
- All base game material textures located and imported.
- 12 patterns cleaned up.
Simple switching between current list of masks, materials and patterns by key presses.-
Functions that take an int for the array address have replaced the above. - Added partialy functioning UI with the ability to switch between 2 masks at current functioning.
- locate all "materials" textures from the game files.
- locate all "patterns" textures from the game files.
- collect all colour combinations from the game.
- add ability to apply a material, pattern and colour pair to a mask.
- convert all masks to be .obj files instead of .model files
- UV map all masks.
- clean up all textures so they are all 2 solid colours + alpha.
- work out how (if at all possible) to chroma-key pattern textures to match chosen colours.
- if impossible to chroma-key pattern textures, make an individual pattern colouring for each of the colour combinations in game.