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RAG Engine

RAG Engine is a Vulkan-first C++ game engine being built in deliberate phases.

Current Milestone

Phase 1 establishes the foundation:

  • CMake project structure
  • Core logging and assertions
  • Deterministic application loop
  • High-resolution frame timing
  • API-agnostic events and input state
  • Win32 platform window backend
  • Sandbox executable

The renderer is intentionally not implemented in Phase 1. The Platform layer exposes native window handles that a future Vulkan backend can consume without leaking Vulkan types into game logic.

Phase 2 adds a Vulkan renderer foundation behind the backend-neutral rag::renderer::IRenderer API. Phase 4 adds the first runtime object model with entities, transforms, cameras, renderables, lights, and backend-neutral render extraction.

See docs/phase-1-foundation.md, docs/phase-2-vulkan-renderer.md, docs/phase-4-scene-runtime.md, and docs/engine-architecture-roadmap.md for the current architecture notes.

Build

cmake -S . -B build
cmake --build build --config Debug
.\build\Debug\RagSandbox.exe

Vulkan is enabled by default in CMake:

cmake -S . -B build -DRAG_ENABLE_VULKAN=ON

If the Vulkan SDK is not installed yet, configure the non-renderer fallback:

cmake -S . -B build -DRAG_ENABLE_VULKAN=OFF

This workspace currently targets Windows in Phase 1.

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