Simple, highly configurable flash messages for ember.
This ember addon adds a flash message service and component to your app.
- ember-cli-flash
ember install ember-cli-flash- Ember.js v4.12 or above
- Embroider or ember-auto-import v2
- TypeScript 5.x (optional)
This addon is tested against the Ember release, beta and canary channels.
Usage is very simple. First, add one of the template examples to your app. Then, inject the flashMessages service and use one of its convenience methods:
import Component from '@glimmer/component';
import { service } from '@ember/service';
import type { FlashMessagesService } from 'ember-cli-flash';
export default class MyComponent extends Component {
@service declare flashMessages: FlashMessagesService;
}Or in JavaScript:
import Component from '@glimmer/component';
import { service } from '@ember/service';
export default class MyComponent extends Component {
@service flashMessages;
}You can quickly add flash messages using these methods from the service:
.success.warning.info.danger
.success.warning.info.alert.secondary
These will add the appropriate classes to the flash message component for styling in Bootstrap or Foundation. For example:
// Bootstrap: the flash message component will have 'alert alert-success' classes
// Foundation: the flash message component will have 'alert-box success' classes
this.flashMessages.success('Success!');You can take advantage of Promises, and their .then and .catch methods. To add a flash message after saving a model (or when it fails):
import { action } from '@ember/object';
// In your component or controller class...
@action
saveFoo() {
this.model
.save()
.then((res) => {
this.flashMessages.success('Successfully saved!');
doSomething(res);
})
.catch((err) => {
this.flashMessages.danger('Something went wrong!');
handleError(err);
});
}Or with async/await:
@action
async saveFoo() {
try {
const res = await this.model.save();
this.flashMessages.success('Successfully saved!');
doSomething(res);
} catch (err) {
this.flashMessages.danger('Something went wrong!');
handleError(err);
}
}If the convenience methods don't fit your needs, you can add custom messages with add:
this.flashMessages.add({
message: 'Custom message',
});You can also pass in options to custom messages:
this.flashMessages.add({
message: 'I like alpacas',
type: 'alpaca',
timeout: 500,
priority: 200,
sticky: true,
showProgress: true,
extendedTimeout: 500,
destroyOnClick: false,
onDestroy() {
// behavior triggered when flash is destroyed
},
});
this.flashMessages.success('This is amazing', {
timeout: 100,
priority: 100,
sticky: false,
showProgress: true,
});-
message: stringRequired when
preventDuplicatesis enabled. The message that the flash message displays. -
type?: stringDefault:
infoThis is mainly used for styling. The flash message's
typeis set as a class name on the rendered component, together with a prefix. The rendered class name depends on the message type that was passed into the component. -
timeout?: numberDefault:
3000Number of milliseconds before a flash message is automatically removed.
-
priority?: numberDefault:
100Higher priority messages appear before low priority messages. The best practise is to use priority values in multiples of
100(100being the lowest priority). Note that you will need modify your template for this work. -
sticky?: booleanDefault:
falseBy default, flash messages disappear after a certain amount of time. To disable this and make flash messages permanent (they can still be dismissed by click), set
stickyto true. -
showProgress?: booleanDefault:
falseTo show a progress bar in the flash message, set this to true.
-
extendedTimeout?: numberDefault:
0Number of milliseconds before a flash message is removed to add the class 'exiting' to the element. This can be used to animate the removal of messages with a transition.
-
destroyOnClick?: booleanDefault:
trueBy default, flash messages will be destroyed on click. Disabling this can be useful if the message supports user interaction.
-
onDestroy: functionDefault:
undefinedA function to be called when the flash message is destroyed.
To animate messages, set extendedTimeout to something higher than zero when adding flash messages:
this.flashMessages.success('Saved!', {
extendedTimeout: 500,
});Then animate using CSS transitions, using the .active and .active.exiting classes.
.alert {
opacity: 0;
position: relative;
left: 100px;
transition: all 700ms cubic-bezier(0.68, -0.55, 0.265, 1.55);
&.active {
opacity: 1;
left: 0px;
&.exiting {
opacity: 0;
left: 100px;
}
}
}You can also add arbitrary options to messages:
this.flashMessages.success('Cool story bro', {
someOption: 'hello',
});
this.flashMessages.add({
message: 'hello',
type: 'foo',
componentName: 'some-component',
content: customContent,
});This makes use of the component helper, allowing the template that ultimately renders the flash to be dynamic:
import Component from '@glimmer/component';
import { service } from '@ember/service';
import { FlashMessage } from 'ember-cli-flash';
export default class MyComponent extends Component {
@service flashMessages;
<template>
{{#each this.flashMessages.queue as |flash|}}
<FlashMessage @flash={{flash}} as |component flash|>
{{#if flash.componentName}}
{{component flash.componentName content=flash.content}}
{{else}}
<h6>{{component.flashType}}</h6>
<p>{{flash.message}}</p>
{{/if}}
</FlashMessage>
{{/each}}
</template>
}It's best practice to use flash messages sparingly, only when you need to notify the user of something. If you're sending too many messages, and need a way for your users to clear all messages from screen, you can use this method:
this.flashMessages.clearMessages();The flash message service is designed to be Fluent, allowing you to chain methods on the service easily. The service should handle most cases but if you want to access the flash object directly, you can use the getFlashObject method:
const flashObject = this.flashMessages.add({
message: 'hola',
type: 'foo',
}).getFlashObject();You can then manipulate the flashObject directly. Note that getFlashObject must be the last method in your chain as it returns the flash object directly.
If you need to track and manage flash messages by a custom identifier (e.g., for notifications that need to be updated or dismissed programmatically), you can use findBy and removeBy:
// Add a flash with a custom id
this.flashMessages.success('Processing...', {
id: 'upload-progress',
});
// Later, find and update or remove it
const flash = this.flashMessages.findBy('id', 'upload-progress');
if (flash) {
flash.destroyMessage();
}
// Or use removeBy for a simpler one-liner
this.flashMessages.removeBy('id', 'upload-progress');This is useful for scenarios like:
- Dismissing a specific notification when an action completes
- Replacing a "loading" message with a "success" message
- Managing notifications by category or source
To customize default values, extend the service and override the flashMessageDefaults getter:
// app/services/flash-messages.ts
import { FlashMessagesService } from 'ember-cli-flash';
export default class MyFlashMessages extends FlashMessagesService {
get flashMessageDefaults() {
return {
...super.flashMessageDefaults,
// flash message defaults
timeout: 5000,
extendedTimeout: 0,
priority: 200,
sticky: true,
showProgress: true,
// service defaults
type: 'alpaca',
types: ['alpaca', 'notice', 'foobar'],
preventDuplicates: false,
};
}
}Or in JavaScript:
// app/services/flash-messages.js
import { FlashMessagesService } from 'ember-cli-flash';
export default class MyFlashMessages extends FlashMessagesService {
get flashMessageDefaults() {
return {
...super.flashMessageDefaults,
timeout: 5000,
extendedTimeout: 0,
priority: 200,
sticky: true,
showProgress: true,
type: 'alpaca',
types: ['alpaca', 'notice', 'foobar'],
preventDuplicates: false,
};
}
}See the options section for information about flash message specific options.
-
type?: stringDefault:
infoWhen adding a custom message with
add, if notypeis specified, this default is used. -
types?: arrayDefault:
[ 'success', 'info', 'warning', 'danger', 'alert', 'secondary' ]This option lets you specify exactly what types you need, which means in the above example, you can do
this.flashMessages.{alpaca,notice,foobar}. -
preventDuplicates?: booleanDefault:
falseIf
true, only 1 instance of a flash message (based on itsmessage) can be added at a time. For example, adding two flash messages with the message"Great success!"would only add the first instance into the queue, and the second is ignored.
This addon is fully typed and supports TypeScript out of the box.
The service and components work seamlessly with TypeScript:
import Component from '@glimmer/component';
import { service } from '@ember/service';
import type { FlashMessagesService } from 'ember-cli-flash';
export default class MyComponent extends Component {
@service declare flashMessages: FlashMessagesService;
showNotification() {
this.flashMessages.success('Operation completed!');
}
}If your app adds custom fields to flash messages (like id, category, or action), you can get full type safety by using generics:
// app/services/flash-messages.ts
import { FlashMessagesService } from 'ember-cli-flash';
interface CustomFlashFields {
id?: string;
category?: 'system' | 'user' | 'background';
action?: () => void;
}
export default class MyFlashMessages extends FlashMessagesService<CustomFlashFields> {
get flashMessageDefaults() {
return {
...super.flashMessageDefaults,
timeout: 5000,
};
}
}
// Don't forget to re-export the type
declare module '@ember/service' {
interface Registry {
'flash-messages': MyFlashMessages;
}
}Now you get type checking for your custom fields:
// Type-safe custom fields
this.flashMessages.success('File uploaded', {
id: 'upload-123',
category: 'user',
});
// TypeScript will catch typos
this.flashMessages.success('Oops', {
categroy: 'user', // Error: Did you mean 'category'?
});Then, to display somewhere in your app, add this to your component:
import Component from '@glimmer/component';
import { service } from '@ember/service';
import { FlashMessage } from 'ember-cli-flash';
export default class MyComponent extends Component {
@service flashMessages;
<template>
{{#each this.flashMessages.queue as |flash|}}
<FlashMessage @flash={{flash}} />
{{/each}}
</template>
}It also accepts your own template:
import Component from '@glimmer/component';
import { service } from '@ember/service';
import { FlashMessage } from 'ember-cli-flash';
export default class MyComponent extends Component {
@service flashMessages;
<template>
{{#each this.flashMessages.queue as |flash|}}
<FlashMessage @flash={{flash}} as |component flash|>
<h6>{{component.flashType}}</h6>
<p>{{flash.message}}</p>
{{#if component.showProgressBar}}
<div class="alert-progress">
<div class="alert-progressBar" style={{component.progressDuration}}></div>
</div>
{{/if}}
</FlashMessage>
{{/each}}
</template>
}The close action is always passed to the component whether it is used or not. It can be used to implement your own close button, such as an x in the top-right corner.
When using a custom close action, you will want to set destroyOnClick=false to override the default (destroyOnClick=true). You could do this globally in flashMessageDefaults.
import { on } from '@ember/modifier';
import { FlashMessage } from 'ember-cli-flash';
<template>
{{#each @flashMessages.queue as |flash|}}
<FlashMessage @flash={{flash}} as |component flash close|>
{{flash.message}}
<span role="button" {{on "click" close}}>x</span>
</FlashMessage>
{{/each}}
</template>By default, flash messages will have Bootstrap style class names. If you want to use Foundation, simply specify the messageStyle on the component:
import { FlashMessage } from 'ember-cli-flash';
<template>
{{#each @flashMessages.queue as |flash|}}
<FlashMessage @flash={{flash}} @messageStyle="foundation" />
{{/each}}
</template>If you don't wish to use the class names associated with Bootstrap / Foundation, specify the messageStylePrefix on the component. This will override the class name prefixes with your own. For example, messageStylePrefix='special-alert-' would create flash messages with the class special-alert-succcess
import { FlashMessage } from 'ember-cli-flash';
<template>
{{#each @flashMessages.queue as |flash|}}
<FlashMessage @flash={{flash}} @messageStylePrefix="special-alert-" />
{{/each}}
</template>To display messages sorted by priority, use arrangedQueue instead of queue:
import { FlashMessage } from 'ember-cli-flash';
<template>
{{#each @flashMessages.arrangedQueue as |flash|}}
<FlashMessage @flash={{flash}} />
{{/each}}
</template>To add radius or round type corners in Foundation:
import { FlashMessage } from 'ember-cli-flash';
<template>
{{#each @flashMessages.arrangedQueue as |flash|}}
<FlashMessage @flash={{flash}} @messageStyle="foundation" class="radius" />
{{/each}}
</template>import { FlashMessage } from 'ember-cli-flash';
<template>
{{#each @flashMessages.arrangedQueue as |flash|}}
<FlashMessage @flash={{flash}} @messageStyle="foundation" class="round" />
{{/each}}
</template>If the provided component isn't to your liking, you can easily create your own. All you need to do is pass in the flash object to that component:
import CustomComponent from './custom-component';
<template>
{{#each @flashMessages.queue as |flash|}}
<CustomComponent @flash={{flash}} />
{{/each}}
</template>This addon provides helper functions for enabling and disabling flash message timeouts at any time during test runs.
Timeouts are initially disabled during test runs.
-
enableTimeout: () => voidimport { enableTimeout } from 'ember-cli-flash/test-support';
Globally enables flash messages removal after
timeout. -
disableTimeout: () => voidimport { disableTimeout } from 'ember-cli-flash/test-support';
Globally prevents flash messages from being removed after
timeout.
These test helpers may be used to enable and disable timeouts granularly, or even for your entire test suite.
// tests/acceptance/foo-page-test.js
import { module, test } from 'qunit';
import { setupApplicationTest } from 'ember-qunit';
import { click, visit } from '@ember/test-helpers';
import { enableTimeout, disableTimeout } from 'ember-cli-flash/test-support';
module('Application | Component | foo-page', function (hooks) {
setupApplicationTest(hooks);
module('with flash message timeout' function (hooks) {
hooks.before(function () {
// Enable timeout for tests within this module
enableTimeout();
});
hooks.after(function () {
// Clean up by disabling timeout again
disableTimeout();
})
test('flash message is removed after 5 seconds', async function (assert) {
assert.expect(1);
await visit('/');
await click('.button-that-opens-alert');
assert.dom('.alert.alert-success').doesNotExist(
'Timer was removed due to `timeout: 5_000`'
);
});
});
});Some example tests below, based on QUnit.
An example acceptance test:
// tests/acceptance/foo-page-test.js
import { module, test } from 'qunit';
import { setupApplicationTest } from 'ember-qunit';
import { click, visit } from '@ember/test-helpers';
module('Application | Component | foo-page', function (hooks) {
setupApplicationTest(hooks);
test('flash message is rendered', async function (assert) {
assert.expect(1);
await visit('/');
await click('.button-that-opens-alert');
assert.dom('.alert.alert-success').exists({ count: 1 });
});
});An example integration test:
// tests/integration/components/x-foo-test.js
import { module, test } from 'qunit';
import { setupRenderingTest } from 'ember-qunit';
import { render } from '@ember/test-helpers';
import { hbs } from 'ember-cli-htmlbars';
module('Integration | Component | x-foo', function (hooks) {
setupRenderingTest(hooks);
hooks.beforeEach(function () {
// Register any types you expect to use in this component
const typesUsed = ['info', 'warning', 'success'];
this.owner.lookup('service:flash-messages').registerTypes(typesUsed);
});
test('it renders', async function (assert) {
await render(hbs`<XFoo/>`);
// ...
});
});For unit tests that require the flashMessages service:
import { module, test } from 'qunit';
import { setupTest } from 'ember-qunit';
module('Unit | Route | foo', function (hooks) {
setupTest(hooks);
hooks.beforeEach(function () {
const typesUsed = ['info', 'warning', 'success'];
this.owner.lookup('service:flash-messages').registerTypes(typesUsed);
});
test('it does the thing', function (assert) {
const subject = this.owner.lookup('route:foo');
// ...
});
});This addon is minimal and does not currently ship with a stylesheet. You can style flash messages by targeting the appropriate alert classes in your CSS.
See UPGRADING.md for migration guides between major versions.
We're grateful to these wonderful contributors who've contributed to ember-cli-flash: