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ahmet-cetinkaya-instruction/game-store-service-demo

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Game Store Service Training

This repository is a snapshot created for documentation and knowledge-sharing purposes, capturing the content of a technical training delivered for a specific audience. The training focused on fundamental concepts of object-oriented programming and service-oriented architecture through the development of a game store service.

Main Covered Topics

  • Object-Oriented Programming (OOP) Principles: Abstraction, inheritance, and polymorphism demonstrated through abstract and concrete classes.
  • Layered Architecture: Separation of concerns into entities, abstract services, and concrete managers for business logic.
  • External Service Integration: Demonstrating integration with a third-party identity verification service (Mernis).
  • Service Management: Implementing services for customer, game, campaign, and order management.
  • Practical Example: Building a functional game store service application.
  • Technologies Used: Java, SOAP Web Services.

Note: This repository is not intended for ongoing development; it is an archive of a specific training program and is provided for reference and knowledge sharing.

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