This is a small helicopter game implemented in Haskell using Functional Reactive Programming (FRP). It is a re-make of http://www.helicoptergame.net/
Netwire 5 [1] is used for doing FRP. SDL is used for interacting with the OS and rendering.
Thanks to http://ocharles.org.uk/blog/posts/2013-08-18-asteroids-in-netwire.html for inspiration.