Thanks to visit codestin.com
Credit goes to github.com

Skip to content

PlayerESP Improvements

cev-api edited this page Jun 6, 2026 · 3 revisions

PlayerESP Improvements

  • Added toggle for unique colors for each player (shared with Breadcrumbs)
  • Added box fill with transparency slider
  • Added static color option
  • Added rainbow color option
  • Added much thicker tracer lines (max 10px)
  • Added glow outlines as an option
  • Added Line of Sight Detection (LOS)
    • When you're spotted ESP and tracer will turn a bold red regardless of distance or color settings
    • Adjustable FOV and range
  • Improved coloring for default distance based rendering, close (red) to far (green) (when all above off)
  • Able to ignore NPCs
  • Enter/Leave area notification option in chat with name, co-ordinates and block distance
  • Enter sound notifications with multiple different selectable note block sounds with optional cooldown
  • Customise the enter sound with any minecraft sound by entering its name and selecting custom in the dropdown
  • Supports pop-up alerts for player detection
  • Supports held items/armor detail for player detection
  • Supports Totem Pop alerts in chat
  • Enter/exit chat alerts now include shared detection details instead of just rough coordinates.
  • Detection details describe whether a player was above/below or horizontally away, include distance, and include the detected position.
  • Friend ping markers from the Friends system now render as remote boxes, tracers, and optional labels.
  • Remote friend pings are skipped when the real player is already rendered nearby, preventing duplicate markers.
  • Player enter range webhook payloads now include richer detection context and detailed target equipment.

ESP


Parent: What's changed or improved in this fork?

Navigation

Clone this wiki locally