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2.0.0

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Merge pull request angular-threejs#48 from angular-threejs/blog

docs: add blog and release v2 blog

2.0.0-beta.316

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fix(plugin): bump threejs version

2.0.0-beta.315

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docs: update astro and ngt

2.0.0-beta.314

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fix(soba): unwrap `afterNextRender` in `injectAnimations`

BREAKING CHANGE:

This is considered a breaking change because of timing logic has
changed.

`injectAnimations` should NOT control when the `AnimationAction` is
ready or clipped. Previously, this was naively controlled by
`afterNextRender` and the examples have been _unfortunately_ working.

The consumers can migrate to the new behavior with the following
decision making guidance:

- If the object referenced in the `animations` (returned by
`injectGLTF`) are **statically** available on the template (i.e: not
under any control flow or structural directive), then there's no need to
change anything.
- If the object referenced in the `animations` are **dynamically**
available on the template (i.e: under control flow or structural
directive; usually an `*args`), then the `object` parameter should ONLY
be resolved when this object is ready/available. Alternatively, if any
other timing function can be used to ensure the animation object is
ready (i.e: `afterNextRender`), then that can be used instead.

2.0.0-beta.313

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fix(core): use onReady event from Canvas NS

2.0.0-beta.312

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feat(core): first nativescript entry point release

2.0.0-beta.311

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fix(core): use optional chaining for localState parent since it can b…

…e null

2.0.0-beta.310

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fix(core): adjust onLoad parameter type

2.0.0-beta.309

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fix(core): handle NgtAttachFunction for ngt-value as well

2.0.0-beta.308

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fix(core): call signal for parent() in remove child