Game Developer | Full-Stack Developer | Technologist
Hi there! I’m Bidyendu, a tech enthusiast with a passion for creating immersive experiences and solving complex problems through code. My expertise spans game development, graphics programming, and web development, and I enjoy exploring cutting-edge technologies to bring ideas to life.
- Game Development: Experienced in building games using Unity and Unreal Engine, focusing on gameplay, level design, and technical art.
- Unity Multiplayer & Networking: Built real-time multiplayer experiences using Unity Netcode, Photon, and Mirror, including VR and AR multiplayer games.
- AR/VR Development: Designed and implemented interactive AR and VR applications, blending immersive technology with engaging gameplay.
- Web Development: Proficient in Next.js, TypeScript, and Firebase, building dynamic and interactive web applications.
- Programming: Currently diving deep into C++ graphics programming and machine learning from scratch, exploring low-level implementations and optimizations.
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2D Game Engine
Building a high-performance 2D Game Engine BDEngine2D using C++, RayLib, ImGUI & Lua for scripting API. -
Game-Themed Portfolio Website
Crafting a unique portfolio in a game-like style to showcase my work and skills interactively. -
C++ Graphics Programming
Writing an image renderer from scratch while exploring the math and physics behind graphics. -
Unity & Unreal Engine Multiplayer
Building multiplayer prototypes with Unity Netcode and Unreal Engine Blueprints, experimenting with scalable networking and cross-platform gameplay. -
AR/VR Prototypes
Prototyping AR and VR applications for education and entertainment, including multi-user VR spaces and interactive AR overlays. -
Unity Game Tutorials
Leading sessions like creating a Cube Runner game, teaching beginners how to break into game development. -
Advanced Chat Systems
Building a scalable chat app using Next.js, TypeScript, and Firebase.
- C++
- TypeScript
- Python
- C# (Unity)
- JavaScript
- Unity (including Multiplayer, AR, VR, Netcode, Mirror, Photon)
- Unreal Engine (Level Design, Blueprints, Sequencer)
- Firebase
- Next.js
- Blender (3D Modeling)
- Figma
- Node.js
- React
- Tailwind CSS
- Git & GitHub
- MongoDB
- Flask
- Pandas, Scikit-learn, Seaborn (Python ML/Data)
- Adobe Photoshop & Illustrator
- Game Mechanics & Systems
- Graphics Programming
- Multiplayer Networking
- Level Design (Unreal, Unity)
- AR/VR/XR Technologies
- Machine Learning
- Electronics
- CTO at Startique: Co-founded and built innovative tech solutions.
- Innovision Contributions: Created impactful projects like Campus Survival VR, blending VR and multiplayer elements.
- Hackathon Highlights: Participated in high-level events like the IGDC Game Jam and IITM Tech Meet.
- Unity Multiplayer Projects: Developed several online multiplayer prototypes, supporting both VR and traditional gameplay.
- Unreal Engine Level Design: Crafted immersive levels and interactive environments using Blueprints and Sequencer.
- AR/VR Experiences: Built interactive AR overlays and collaborative VR experiences for diverse audiences.
I’m always excited to work on:
- Cutting-edge game development projects (Unity, Unreal Engine, multiplayer, AR/VR).
- Innovative web apps and real-time multiplayer experiences.
- Exploring new technologies in graphics programming or VR/AR/XR.
Feel free to reach out via LinkedIn or check out my other projects here on GitHub!


