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Unity 5 Screen Space Reflection

An open source screen space reflection for Unity 5 made by Charles Greivelding Thomas - https://twitter.com/Xerxes1138

Requirements

UnitySSR require Unity 5 and a shader model 3.0 ( dx9 ) graphic card.

How to use

Fisrt make sure your project is in linear color space and you are using deferred rendering path.

Then select your main camera and go to "Component/Image Effects/Rendering/Unity 5 Screen Space Reflection" or drag and drop the unitySSR.cs to your main camera inspector.

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Open source screen space reflection for Unity 5

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  • GLSL 58.8%
  • C# 41.2%