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Contributes to #97193

Speedups on float are reasonable here. I'm concerned about the double ones, though, as there are some measurable slowdowns over just not vectorizing at all. Suggestions welcome. I just did a straight port of the Math{F}.Round implementations.

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ghost commented Feb 5, 2024

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Issue Details

Contributes to #97193

Speedups on float are reasonable here. I'm concerned about the double ones, though, as there are some measurable slowdowns over just not vectorizing at all. Suggestions welcome. I just did a straight port of the Math{F}.Round implementations.

Author: stephentoub
Assignees: stephentoub
Labels:

area-System.Numerics

Milestone: -

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