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@MaxCWhitehead MaxCWhitehead commented Mar 23, 2024

define some collision info for jump through wood tiles, used to create accurate colliders for collision with ragdoll / dynamics.

The standard tile is still there for all intents and purposes. If there is an extra collider defined, this collider is also added, and is set to solver group such that dynamics will collider with it.

  • This additional collider is not used for collision events.
  • if additional collider is present, original tile collider no longer has solver group for collisions.

This fixes dynamics colliding with the invisible chunk on thin tiles such as jump through wood.

I think we're done with the trickle of auxiliary features and next PR should be ragdolls 😆

@MaxCWhitehead MaxCWhitehead requested a review from zicklag March 24, 2024 00:16
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looks like I messed up PR trying to merge main to fix cargo.lock - will fix

@MaxCWhitehead
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looks like I messed up PR trying to merge main to fix cargo.lock - will fix

Ok fixed

@zicklag zicklag added this pull request to the merge queue Mar 24, 2024
Merged via the queue into fishfolk:main with commit a064cb3 Mar 24, 2024
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2 participants