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This adds movement_alt control bindings that default to dpad on gamepad and None on keyboard mappings.

This allows the dpad or joystick to be used to move player and navigate menu. We may not want this if we choose to use dpad for other stuff later, but for now I think this is nice as it avoids player having to remap gamepad controls to use dpad. Menu navigation on joystick is rough as have to flick the joystick repeatedly, dpad is a better experience for me / this came up in feedback too.

Added a helper func to merge both the joystick and dpad input - the movement binding (joystick) is preferred, but if no input it then takes the movement_alt (dpad).

Had a rough time testing this as can't get xbox pro controller 2 to work (probably macOS issue as it's got bad driver support), or gilrs issue. And my PS5 controller crashes (is a gilrs issue) lol. but I tested on steamdeck and this seems to work as intended.

@zicklag @erlend-sh let me know if any concerns with this

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Looks good. 👍 I ran into this issue with Dpads earlier, too. I think just adding an alternate controls is a good solution.

@MaxCWhitehead MaxCWhitehead added this pull request to the merge queue Apr 25, 2024
Merged via the queue into fishfolk:main with commit 07004c0 Apr 25, 2024
@MaxCWhitehead MaxCWhitehead deleted the dpad branch April 25, 2024 20:28
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2 participants