Thanks to visit codestin.com
Credit goes to github.com

Skip to content

fxia22/tinyobjloader

 
 

Repository files navigation

tinyobjloader

Join the chat at https://gitter.im/syoyo/tinyobjloader

Build Status

wercker status

Build status

Coverage Status

http://syoyo.github.io/tinyobjloader/

Tiny but powerful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time.

tinyobjloader is good for embedding .obj loader to your (global illumination) renderer ;-)

What's new

  • XX YY, ZZZZ : New data strcutre and API!
  • Jan 29, 2016 : Support n-polygon(no triangulation) and OpenSubdiv crease tag! Thanks dboogert!
  • Nov 26, 2015 : Now single-header only!.
  • Nov 08, 2015 : Improved API.
  • Jun 23, 2015 : Various fixes and added more projects using tinyobjloader. Thanks many contributors!
  • Mar 03, 2015 : Replace atof() with hand-written parser for robust reading of numeric value. Thanks skurmedel!
  • Feb 06, 2015 : Fix parsing multi-material object
  • Sep 14, 2014 : Add support for multi-material per object/group. Thanks Mykhailo!
  • Mar 17, 2014 : Fixed trim newline bugs. Thanks ardneran!
  • Apr 29, 2014 : Add API to read .obj from std::istream. Good for reading compressed .obj or connecting to procedural primitive generator. Thanks burnse!
  • Apr 21, 2014 : Define default material if no material definition exists in .obj. Thanks YarmUI!
  • Apr 10, 2014 : Add support for parsing 'illum' and 'd'/'Tr' statements. Thanks mmp!
  • Jan 27, 2014 : Added CMake project. Thanks bradc6!
  • Nov 26, 2013 : Performance optimization by NeuralSandwich. 9% improvement in his project, thanks!
  • Sep 12, 2013 : Added multiple .obj sticher example.

Example

Rungholt

tinyobjloader can successfully load 6M triangles Rungholt scene. http://graphics.cs.williams.edu/data/meshes.xml

Use case

TinyObjLoader is successfully used in ...

Features

  • Group(parse multiple group name)
  • Vertex
  • Texcoord
  • Normal
  • Material
    • Unknown material attributes are returned as key-value(value is string) map.
  • Crease tag('t'). This is OpenSubdiv specific(not in wavefront .obj specification)
  • Callback API for custom loading.

TODO

  • Fix Python binding.
  • Fix obj_sticker example.
  • More unit test codes.

License

Licensed under MIT license.

Usage

attrib_t contains single and linear array of vertex data(position, normal and texcoord). Each shape_t does not contain vertex data but contains array index to attrib_t. See loader_example.cc for more details.

#define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc
#include "tiny_obj_loader.h"

std::string inputfile = "cornell_box.obj";
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
  
std::string err;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &err, inputfile.c_str());
  
if (!err.empty()) { // `err` may contain warning message.
  std::cerr << err << std::endl;
}

if (!ret) {
  exit(1);
}

// Loop over shapes
for (size_t s = 0; s < shapes.size(); s++) {
  // Loop over faces(polygon)
  size_t index_offset = 0;
  for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++) {
    int fv = shapes[s].mesh.num_face_vertices[f];

    // Loop over vertices in the face.
    for (size_t v = 0; v < fv; v++) {
      // access to vertex
      tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
      float vx = attrib.vertices[3*idx.vertex_index+0];
      float vy = attrib.vertices[3*idx.vertex_index+1];
      float vz = attrib.vertices[3*idx.vertex_index+2];
      float nx = attrib.normals[3*idx.normal_index+0];
      float ny = attrib.normals[3*idx.normal_index+1];
      float nz = attrib.normals[3*idx.normal_index+2];
      float tx = attrib.texcoords[2*idx.texcoord_index+0];
      float ty = attrib.texcoords[2*idx.texcoord_index+1];
    }
    index_offset += fv;

    // per-face material
    shapes[s].mesh.material_ids[f];
  }
}

Optimized loader

Optimized multi-threaded .obj loader is available at experimental/ directory. If you want absolute performance to load .obj data, this optimized loader will fit your purpose. Note that the optimized loader uses C++11 thread and it does less error checks but may work most .obj data.

Here is some benchmark result. Time are measured on MacBook 12(Early 2016, Core m5 1.2GHz).

  • Rungholt scene(6M triangles)
    • old version(v0.9.x): 15500 msecs.
    • baseline(v1.0.x): 6800 msecs(2.3x faster than old version)
    • optimised: 1500 msecs(10x faster than old version, 4.5x faster than basedline)

Tests

Unit tests are provided in tests directory. See tests/README.md for details.

About

Tiny but powerful single file wavefront obj loader

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 75.9%
  • Python 19.4%
  • CMake 3.6%
  • Makefile 0.5%
  • C 0.2%
  • Lua 0.2%
  • Other 0.2%