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In current WebGPU SPEC the texture format capabilities (e.g. rendering, multisample, resolve, etc) must be supported on all WebGPU implementations and are hard-coded in WebGPU SPEC. Will we have a mechanism to allow optional texture format capabilities?
For example, rgba32float
can be used to render HDR, and in WebGL we can know if it is supported with gl.getInternalformatParameter()
. But in current WebGPU SPEC we can't support multisampling with rgba32float
because of the lack of support on old iOS devices.
shiro