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3DImageProcessing

Tool that can transform a 2D image or video into 3D Meshes with Depth.
Targeting all device include mobiles

Auto Encoder Architecture

Encoder
Barebone MobileNetV2

  • In order to run smoothly on mobile device, I have decrease the learnable parameter into bare minimum requirement, half the parameters if compare with official MobileNetV2.

Decoder
Reverse of Encoder + Unet structure

  • Unet is the key for auto encoder to actually learn something, without it, nothing work

Architecture


Data source
1.DIML https://dimlrgbd.github.io/
2.TAU http://www.cs.toronto.edu/~harel/TAUAgent/home.html
3. Some other street, human pose depth images

Unity Barracuda

  • Use tensorflow-onnx to export onnx file
  • Implement Unity Barracuda to read onnx file, and asynchronous run it on corountine. (No available with threading)

Unity Compute Shader / Geometry Shader

  • Read generated depth texture and store the depth position, pixl value into ComputeBuffer
  • Pass down the ComputeBuffer to Vert/Geometry/Frag Shader, and draw meshes there, or else it look just like point cloud.

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