Releases: id577/FS25_AdvancedDamageSystem
0.8.5.3-beta
v0.8.5.2
β WARNING: Due to major changes in the workshop logic, critical bugs may occur. Please back up your save files before installing.
β WARNING: Complete all active workshop procedures before installing this update.
β WARNING: Localization was done by AI and may contain inaccuracies or context mismatches. Please report any issues you find.
β WARNING: Mod settings in the in-game options menu have been revised. All values will be reset to their defaults.
Rework: Workshop
- Each service procedure now has multiple options that affect its duration, cost, and quality
- A repair procedure can now be triggered automatically after an inspection if the corresponding option is selected (also available for maintenance)
- Any procedure can now be interrupted, locking in the current result (no refund will be issued)
- Minor UI changes: added buttons to view the maintenance log and the last report; added a percentage progress indicator for the current procedure
New Feature: Reports
- A standard report is now generated after an inspection, maintenance, or overhaul. It contains information about the vehicle's condition and service recommendations
- A full defectoscopy now generates a significantly more detailed report with comprehensive technical data, including exact numerical values for all key parameters
Other
- In-game mod settings have been revised to be clearer and more intuitive. A new option to enable debug mode has been added
v0.8.5.3
Rework: AI Worker Control System
- Reworked the system that prevents overheating and overloading of AI-operated vehicles.
It now operates smoothly without oscillations and is overall more sophisticated
New Feature: Warranty
- New vehicles are now covered by a warranty (20 operating hours or 1 in-game year)
- Repairs are free of charge during the warranty period
- The warranty is voided if the service interval is exceeded
- A balance change intended to encourage players to purchase new equipment
Changes: Overhaul
- Overhaul effectiveness now decreases with each subsequent overhaul performed on the same vehicle
Balance
- Increased the impact of negative factors on vehicle wear
- Increased the cost of repairs at the mobile workshop (call-out fee)
Other
- Minor UI changes

0.8.5.0-beta
v0.8.4.9
- Added a sound effect accompanying the maintenance completion notification.
- The penalty for missed maintenance has been increased and is now applied when Condition drops below 50% (previously <66%).
- Changed thermostat logic for vehicles produced before 2000 (mechanical thermostat instead of advanced PID controller). All thermostats now possess inertia and can no longer change position instantly.
- Fixed bug #61.
- Added Swedish translation (thanks to johandenver2).
v0.8.5.0
- Added a Vehicle Maintenance Log containing a detailed history of all service actions.
- Reworked the negative effects of using non-genuine (Aftermarket) parts:
- Repairs: 1 in 3 chance that the specific failure will recur shortly.
- Maintenance: 1 in 3 chance of increased vehicle wear and higher breakdown probability throughout the service interval.
- Overhaul: The effectiveness of Condition restoration is reduced by 3 times.
- Changed Engine and CVT thermostat failure logic: the thermostat no longer simply limits cooling capacity but now starts "sticking" in early failure stages and eventually jams, mimicking reality.
- Increased the gap between premium and budget brands regarding reliability and maintainability to make the difference more noticeable.
- Added NEXAT and MERCEDESBENZTRUCKS to the brand table.
- Added "Quick Inspection" option: takes only minutes and costs very little. Detects only Stage 2 (Moderate) failures or higher. (Unavailable if "Instant Inspection" is enabled in settings).

0.8.4.8-beta
- Vehicles leased for contracts are now immune to breakdowns.
- ADS specialization is no longer applied to motorcycles.
- Fixed issues #41 and #56.
- Engines now take significantly longer to cool down.
- Significantly reduced the default breakdown probability for new vehicles.
- Restored the influence of improper usage on breakdown probability.
- Added an engine load indicator to the speedometer.
- AI workers now prevent engine and transmission overload/overheating (toggleable in settings).
- Vehicles undergoing maintenance are now skipped when cycling with 'TAB' (toggleable in settings).
- Added new configuration options to the in-game settings menu.
IMPORTANT: All mod settings will be reset to their default values with this update.
0.8.4.7-beta
0.8.4.6-beta
0.8.4.6:
- Fixed a bug where the "cold engine" warning was permanently displayed on electric vehicles.
- The thermal model has been completely disabled for electric vehicles.
0.8.4.5:
- Added in-game settings to configure the thermal model. Default values have been adjusted for lower heat generation and reduced dirt influence.
- Reduced the wear penalty for operating on a cold engine. A warning message will now appear for high RPM on a cold engine.
- Overhaul is now only available for vehicles with a Condition below 50%.
IMPORTANT: All mod settings will be reset to their default values with this update.
0.8.4.4-beta
- Changed cold engine penalty to only apply above 50% RPM.
- Improved vehicle cooling logic when fast-forwarding time (while sleep).
- Added full mod configuration to the advancedDamageSystem.xml file.
- Added the ability to customize wear settings per-brand and per-vehicle via XML.
IMPORTANT: All mod settings will be reset to their default values with this update. A new advancedDamageSystem.xml file will be generated after you save the game
0.8.4.2-beta
- Fixed a bug that caused the repair duration setting to be ignored.
- Fixed the repair completion time being displayed incorrectly.
- The ADS specialization will no longer be applied to certain modded hand tools.
0.8.4.1-beta
- Reduced the impact of dynamic factors (like temperature and service level) on breakdown probability. Breakdowns should now occur significantly less frequently.
- Fixed a bug where the HUD would disappear when transporting bags with a front loader.
- Added Chinese translation (thanks to NongDeChuanRen)
0.8.4.0-beta
- Breakdown Probability: Instant breakdown probability is now influenced by the same factors as the overall 'Condition' wear (e.g., engine load, 'Service' level).
- The type of failure that occurs now depends on the vehicle's current action. For example, the probability of an unloading auger failure is significantly increased while the combine is unloading.
- Breakdowns now only progress under relevant conditions. For example, brake system wear progresses only while braking.
- Reworked Workshop Mechanics:
- Player-Owned Workshop: Now provides a permanent 20% discount on all services.
- Mobile Workshop: Is now available 24/7 but cannot perform overhauls. Its repair and maintenance capabilities depend on the vehicle's "Maintainability" stat (complex machinery can only be inspected). - New Breakdown: Added a new failure for combines: Unloading Auger Malfunction.
- Breakdowns that reach a critical stage are now automatically detected and become visible to the player, no inspection required.
- Increased the negative impact of dirt on radiator cooling efficiency.
- The duration of a standard vehicle inspection has been reduced from 2 hours to 1 hour.
- Fixed a critical bug that could cause the game to freeze when a vehicle was sold or deleted from the world.
0.8.3.0-beta
- Added a "fluctuating idle" effect for fuel system failures.
- ECU malfunctions now produce a thick, dark exhaust smoke effect.
- Added new breakdown sound effects: brake squeal, turbocharger grind, and the sound of a gear popping out into neutral.
- Added Polish translation