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Releases: id577/FS25_AdvancedDamageSystem

0.8.5.3-beta

24 Feb 18:33

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v0.8.5.2

⚠ WARNING: Due to major changes in the workshop logic, critical bugs may occur. Please back up your save files before installing.
⚠ WARNING: Complete all active workshop procedures before installing this update.
⚠ WARNING: Localization was done by AI and may contain inaccuracies or context mismatches. Please report any issues you find.
⚠ WARNING: Mod settings in the in-game options menu have been revised. All values will be reset to their defaults.

Rework: Workshop
- Each service procedure now has multiple options that affect its duration, cost, and quality
- A repair procedure can now be triggered automatically after an inspection if the corresponding option is selected (also available for maintenance)
- Any procedure can now be interrupted, locking in the current result (no refund will be issued)
- Minor UI changes: added buttons to view the maintenance log and the last report; added a percentage progress indicator for the current procedure

New Feature: Reports
- A standard report is now generated after an inspection, maintenance, or overhaul. It contains information about the vehicle's condition and service recommendations
- A full defectoscopy now generates a significantly more detailed report with comprehensive technical data, including exact numerical values for all key parameters

Other
- In-game mod settings have been revised to be clearer and more intuitive. A new option to enable debug mode has been added

v0.8.5.3

Rework: AI Worker Control System
- Reworked the system that prevents overheating and overloading of AI-operated vehicles.
It now operates smoothly without oscillations and is overall more sophisticated

New Feature: Warranty
- New vehicles are now covered by a warranty (20 operating hours or 1 in-game year)
- Repairs are free of charge during the warranty period
- The warranty is voided if the service interval is exceeded
- A balance change intended to encourage players to purchase new equipment

Changes: Overhaul
- Overhaul effectiveness now decreases with each subsequent overhaul performed on the same vehicle

Balance
- Increased the impact of negative factors on vehicle wear
- Increased the cost of repairs at the mobile workshop (call-out fee)

Other
- Minor UI changes

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0.8.5.0-beta

18 Feb 16:14

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v0.8.4.9

  • Added a sound effect accompanying the maintenance completion notification.
  • The penalty for missed maintenance has been increased and is now applied when Condition drops below 50% (previously <66%).
  • Changed thermostat logic for vehicles produced before 2000 (mechanical thermostat instead of advanced PID controller). All thermostats now possess inertia and can no longer change position instantly.
  • Fixed bug #61.
  • Added Swedish translation (thanks to johandenver2).

v0.8.5.0

  • Added a Vehicle Maintenance Log containing a detailed history of all service actions.
  • Reworked the negative effects of using non-genuine (Aftermarket) parts:
    • Repairs: 1 in 3 chance that the specific failure will recur shortly.
    • Maintenance: 1 in 3 chance of increased vehicle wear and higher breakdown probability throughout the service interval.
    • Overhaul: The effectiveness of Condition restoration is reduced by 3 times.
  • Changed Engine and CVT thermostat failure logic: the thermostat no longer simply limits cooling capacity but now starts "sticking" in early failure stages and eventually jams, mimicking reality.
  • Increased the gap between premium and budget brands regarding reliability and maintainability to make the difference more noticeable.
  • Added NEXAT and MERCEDESBENZTRUCKS to the brand table.
  • Added "Quick Inspection" option: takes only minutes and costs very little. Detects only Stage 2 (Moderate) failures or higher. (Unavailable if "Instant Inspection" is enabled in settings).
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0.8.4.8-beta

07 Dec 22:49

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  • Vehicles leased for contracts are now immune to breakdowns.
  • ADS specialization is no longer applied to motorcycles.
  • Fixed issues #41 and #56.
  • Engines now take significantly longer to cool down.
  • Significantly reduced the default breakdown probability for new vehicles.
  • Restored the influence of improper usage on breakdown probability.
  • Added an engine load indicator to the speedometer.
  • AI workers now prevent engine and transmission overload/overheating (toggleable in settings).
  • Vehicles undergoing maintenance are now skipped when cycling with 'TAB' (toggleable in settings).
  • Added new configuration options to the in-game settings menu.

IMPORTANT: All mod settings will be reset to their default values with this update.

0.8.4.7-beta

06 Nov 08:48

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  • ADS specialization is not applied to boats (Highlands DLC)
  • Fixed issue #45, issue #46
  • Enabled thermal model for neutral vehicles if the player uses them

0.8.4.6-beta

07 Sep 05:01

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0.8.4.6:

  • Fixed a bug where the "cold engine" warning was permanently displayed on electric vehicles.
  • The thermal model has been completely disabled for electric vehicles.

0.8.4.5:

  • Added in-game settings to configure the thermal model. Default values have been adjusted for lower heat generation and reduced dirt influence.
  • Reduced the wear penalty for operating on a cold engine. A warning message will now appear for high RPM on a cold engine.
  • Overhaul is now only available for vehicles with a Condition below 50%.
    IMPORTANT: All mod settings will be reset to their default values with this update.

0.8.4.4-beta

03 Sep 15:00

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  • Changed cold engine penalty to only apply above 50% RPM.
  • Improved vehicle cooling logic when fast-forwarding time (while sleep).
  • Added full mod configuration to the advancedDamageSystem.xml file.
  • Added the ability to customize wear settings per-brand and per-vehicle via XML.

IMPORTANT: All mod settings will be reset to their default values with this update. A new advancedDamageSystem.xml file will be generated after you save the game

0.8.4.2-beta

31 Aug 14:05

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  • Fixed a bug that caused the repair duration setting to be ignored.
  • Fixed the repair completion time being displayed incorrectly.
  • The ADS specialization will no longer be applied to certain modded hand tools.

0.8.4.1-beta

15 Aug 13:33

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  • Reduced the impact of dynamic factors (like temperature and service level) on breakdown probability. Breakdowns should now occur significantly less frequently.
  • Fixed a bug where the HUD would disappear when transporting bags with a front loader.
  • Added Chinese translation (thanks to NongDeChuanRen)

0.8.4.0-beta

29 Jul 06:46

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  • Breakdown Probability: Instant breakdown probability is now influenced by the same factors as the overall 'Condition' wear (e.g., engine load, 'Service' level).
  • The type of failure that occurs now depends on the vehicle's current action. For example, the probability of an unloading auger failure is significantly increased while the combine is unloading.
  • Breakdowns now only progress under relevant conditions. For example, brake system wear progresses only while braking.
  • Reworked Workshop Mechanics:
    - Player-Owned Workshop: Now provides a permanent 20% discount on all services.
    - Mobile Workshop: Is now available 24/7 but cannot perform overhauls. Its repair and maintenance capabilities depend on the vehicle's "Maintainability" stat (complex machinery can only be inspected).
  • New Breakdown: Added a new failure for combines: Unloading Auger Malfunction.
  • Breakdowns that reach a critical stage are now automatically detected and become visible to the player, no inspection required.
  • Increased the negative impact of dirt on radiator cooling efficiency.
  • The duration of a standard vehicle inspection has been reduced from 2 hours to 1 hour.
  • Fixed a critical bug that could cause the game to freeze when a vehicle was sold or deleted from the world.

0.8.3.0-beta

25 Jul 13:13

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  • Added a "fluctuating idle" effect for fuel system failures.
  • ECU malfunctions now produce a thick, dark exhaust smoke effect.
  • Added new breakdown sound effects: brake squeal, turbocharger grind, and the sound of a gear popping out into neutral.
  • Added Polish translation