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Jaesung Park

[email protected] | Github | CV

Senior Software Engineer (Ph.D.) specializing in GPU systems, real-time rendering, and performance-critical C++ infrastructure.
Architect and optimize GPU-accelerated systems for 3D rendering and ML workloads using Vulkan and CUDA.
Former IOI Gold Medalist and ICPC World Finalist.

Work Experience

  • Presto Labs -- Quant Researcher Sep 2023 -- Present

    • Designed and maintained low-latency C++ infrastructure for research and production deployment.
    • Improved simulation throughput by up to 10x compared to legacy systems.
  • NAVER LABS -- Research Software Engineer Feb 2022 -- Sep 2023

    • Implemented high-performance rendering pipelines for massive point clouds in OpenGL applications.
    • Designed Vulkan-based real-time Neural Radiance Fields (NeRF) rendering engine with GPU shader pipeline.
    • Implemented WebGL-based 3D visualization for real estate virtual tours (contributed to KR patent).
  • Cupix -- Research Software Engineer Jul 2020 -- Feb 2022

    • Developed compression algorithms for large-scale unstructured point clouds.
    • Implemented real-time WebGL rendering systems for interactive 3D visualization in browser environments.
    • Contributed to indoor 360° panorama reconstruction and photogrammetry systems.
  • Moloco -- Software Engineer Intern May -- Aug 2017

    • Performed data analysis.
    • Contributed to data infrastructure engineering.

Programming Skills

  • Languages: C++17/20, Python, JavaScript, TypeScript
  • GPU / Graphics: CUDA, Vulkan, OpenGL, WebGPU, WebGL
  • Systems: Performance optimization, low-latency systems, parallel computing
  • ML / Vision: Neural Radiance Fields, Gaussian Splatting

Education

  • Ph.D. in Compute Science Sep 2015 -- May 2020
    University of North Carolina at Chapel Hill USA

    • Advisor: Prof. Dinesh Manocha
    • Research: Robot motion planning, collision detection, ML-based human motion prediction.
  • B.S. in Computer Science, Minor in Mathematics Mar 2011 -- Feb 2015
    Seoul National University South Korea

    • GPA: 4.06/4.30 (cumulative), 4.22/4.30 (major), Summa Cum Laude

Research Experience

  • Optimization-Based Robot Motion Planning 2015 -- 2020

    • Jae Sung Park, Chonhyon Park, Dinesh Manocha.
      I-Planner: Intention-Aware Motion Planning Using Learning-Based Human Motion Prediction.
      The International Journal of Robotics Research (IJRR) 38 (1), 23-39, 2019.
    • Jae Sung Park, Chonhyon Park, Dinesh Manocha.
      Intention-Aware Motion Planning Using Learning Based Human Motion Prediction.
      Robotics: Science and Systems (RSS), 2017.
    • Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettre, Dinesh Manocha.
      Dynamically Balanced and Plausible Trajectory Planning for Human-Like Characters.
      Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM, 2016.
  • Learning-Based Human Intention Prediction 2016 -- 2020

    • Jae Sung Park, Dinesh Manocha.
      HMPO: Human Motion Prediction in Occluded Environments for Safe Motion Planning.
      Robotics: Science and Systems (RSS), 2020.
    • Jae Sung Park, Biao Jia, Mohit Bansal, Dinesh Manocha.
      Generating Realtime Motion Plans from Attribute-Based Natural Language Instructions Using Dynamic Constraint Mapping.
      IEEE International Conference on Robotics and Automation (ICRA), 2019.
    • Jae Sung Park, Chonhyon Park, Dinesh Manocha.
      Human Motion Prediction from Noisy Point Cloud Data for Human-Robot Interaction.
      IEEE RO-MAN workshop on Communicating Intentions in Human-Robot Interaction, 2016.
  • Probabilistic Collision Detection Under Uncertainty 2016 -- 2020

    • Jae Sung Park, Dinesh Manocha.
      Efficient Probabilistic Collision Detection for Non-Gaussian Noise Distributions.
      IEEE Robotics and Automation Letters 5.2 (2020): 1024-1031.
    • Chonhyon Park, Jae Sung Park, Dinesh Manocha.
      Fast and Bounded Probabilistic Collision Detection for High-DOF Trajectory Planning in Dynamic Environments.
      IEEE Transactions on Automation Science and Engineering (TASE) 15 (3), 980-991, 2018.
    • Jae Sung Park, Chonhyon Park, Dinesh Manocha.
      Efficient Probabilistic Collision Detection for Non-Convex Shapes.
      IEEE International Conference on Robotics and Automation (ICRA), 1944-1951, 2017.
    • Jae Sung Park, Chonhyon Park, Dinesh Manocha.
      Fast and Bounded Probabilistic Collision Detection for High-DOF Robots in Dynamic Environments.
      Workshop on Algorithmic Foundations of Robotics (WAFR), 2016.
  • Sweep-Based Surface Modeling 2013 -- 2014

    • Jaesung Park, Minsub Shim, Seon-Young Park, Yunku Kang, Myung-Soo Kim.
      Realistic deformation of 3D human blood vessels.
      Computer Animation and Virtual Worlds 24.3-4 (2013): 317-325.
    • Seon-Young Park, Jaesung Park, Minsub Shim, Yunku Kang, Myung-Soo Kim.
      Sweep-based Compression and Deformation of 3D Blood Vessel Models.
      HCI 2013 (2013): 11-14.

Awards

  • ACM-ICPC World Finals: 36th place (2012), 51st place (2015)
  • ACM-ICPC Daejeon Regional: 1st place (2011, 2014), 3rd place (2012), 5th place (2013)
  • International Olympiad in Informatics (IOI): Gold Medal (2009), Silver Medal (2008)
  • Asia Pacific Informatics Olympiad (APIO): 1st place (2009)
  • Korea Computer Graphics Society Thesis Competition: Excellence Prize (2014)
  • Korean Mathematical Competition for University Students, Major Division: Bronze Prize (2013, 2014)
  • Undergraduate Research Program (URP): First Prize (2012)

Scholarship/Assistantship

  • Doctoral Merit Assistantship, University of North Carolina at Chapel Hill, 2015
  • National Science and Engineering Undergraduate Scholarship, South Korea, 2011-2014

Personal Projects

  • vulkan_radix_sort: High-performance Vulkan-based GPU radix sort implementation.

    • Achieved performance competitive with CUDA CUB library.
  • vkgs: Vulkan-based Gaussian Splatting viewer optimized for real-time performance.

    • Achieved 2× speedup over the original viewer through GPU pipeline restructuring and memory optimization.
    • Cited by Meta's vkraygs research project and referenced by NVIDIA’s Vulkan demo repository vk_gaussian_splatting.
  • splatstream: Vulkan-based Gaussian Splatting viewer with Python bindings for research.

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