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Remove unsafe vec optimization (#234)
The optimization tried to remove a useless call to vec, e.g. replace
vec2(v.xy) with v.xy This is not safe when the argument is not a vec2,
e.g. it's an ivec2.
Fixes#233
Improve tests & update version to 1.3.1 (#166)
- Tests now ignore the version change (to avoid regenerating a bunch of golden files)
- Fix shader compilation warning (int vs float)